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env_laser glitch

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I had placed several env_lasers in my map at the beginning, had them all tricked out and working perfectly, but when i had to move an entire room with the lasers, something weird happened. The endsprite that is created at the end of the laser is not directly in the same spot as the target... its actually several feet adjecant to it now. I don't know how that happened, but even after editing, replacing, and make a new map file with new lasers and everything, this issue keeps repeating itself

Just when I think I understand the system, it changes on me.

This sounds really odd - even resetting the lasers does this you say?

I would try and look for any 'red' keyvalues which popped up in your entity and remove them.

alt+P (check for problems) is a good bet as well.

?????????????????????????????TWP Releases | My Workshop

yeah i made a new map and created a laser and target, and it worked fine, then i do the same in my full map and it keeps getting offset, it doesnt even dictate a problem

Just when I think I understand the system, it changes on me.

What exactly is your target?

?????????????????????????????TWP Releases | My Workshop

just an info_target

Just when I think I understand the system, it changes on me.

Check that your target is not parented or have a duplicate name as another entity. Duplicate entities' names are bold and can be find by pressing the 'mark' button.

?????????????????????????????TWP Releases | My Workshop

unparented and one of a kind :<

Just when I think I understand the system, it changes on me.

No eye deer then.

?????????????????????????????TWP Releases | My Workshop

Delete the endpoint, see if the laser still shows up?

Falsi sumus crusto!

What happens if you disable and re-enable the lasers when they get to where they're supposed to go?

So I'm GLaD I got burned
Think of all the things we learned
For the people who are still alive
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