Please or Register to create posts and topics.

Env_beam, func_tank?

It seems that DLC2 broke the env_beam entity, as I can't get it to work. Can anyone confirm this? Env_laser works fine, but I liked having circular beams.

Also, I can't get a func_tank to target anything but the player. I've tried prop_dynamic, prop_physics, info_target, npc_bullseye, and the tank always seems to just sit there. Am I doing something wrong? (I need it to follow a physics prop until the player activates a trigger, at which point it follows the player instead.)

Falsi sumus crusto!

Try parenting a info_target to your physics prop.

?????????????????????????????TWP Releases | My Workshop

I tried that, it doesn't work. If all else fails, maybe a script which keeps firing SetTargetLocation with the origin of the entity. But that's really hacky, so I don't want to use it if there's an alternative.

Falsi sumus crusto!

SetTargetEntityName
Thats how func_tank works for everything since the first HL2 engine leaked.

Ah, thank you so much! Does that work with !player, then?

Falsi sumus crusto!

As I said, with everything. Just try it out before you ask :P