Env_beam, func_tank?
Quote from FelixGriffin on July 17, 2012, 1:36 pmIt seems that DLC2 broke the env_beam entity, as I can't get it to work. Can anyone confirm this? Env_laser works fine, but I liked having circular beams.
Also, I can't get a func_tank to target anything but the player. I've tried prop_dynamic, prop_physics, info_target, npc_bullseye, and the tank always seems to just sit there. Am I doing something wrong? (I need it to follow a physics prop until the player activates a trigger, at which point it follows the player instead.)
It seems that DLC2 broke the env_beam entity, as I can't get it to work. Can anyone confirm this? Env_laser works fine, but I liked having circular beams.
Also, I can't get a func_tank to target anything but the player. I've tried prop_dynamic, prop_physics, info_target, npc_bullseye, and the tank always seems to just sit there. Am I doing something wrong? (I need it to follow a physics prop until the player activates a trigger, at which point it follows the player instead.)

Quote from ChickenMobile on July 17, 2012, 1:39 pmTry parenting a info_target to your physics prop.
Try parenting a info_target to your physics prop.
Quote from FelixGriffin on July 17, 2012, 2:06 pmI tried that, it doesn't work. If all else fails, maybe a script which keeps firing SetTargetLocation with the origin of the entity. But that's really hacky, so I don't want to use it if there's an alternative.
I tried that, it doesn't work. If all else fails, maybe a script which keeps firing SetTargetLocation with the origin of the entity. But that's really hacky, so I don't want to use it if there's an alternative.
Quote from Skotty on July 17, 2012, 2:26 pmSetTargetEntityName
Thats how func_tank works for everything since the first HL2 engine leaked.
SetTargetEntityName
Thats how func_tank works for everything since the first HL2 engine leaked.
Quote from FelixGriffin on July 17, 2012, 2:58 pmAh, thank you so much! Does that work with !player, then?
Ah, thank you so much! Does that work with !player, then?