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Entity Leak

I was working on making my first a test chamber, and I wanted to add vines in. The problem was that I couldn't fit the large vines in without them partially leaking out of the map. Is there anything that can be done to fix this?

Actually, since it's a model the only way it will leak is if the origin is out of the map. If part of the model's hanging out it's fine (and if the origin's hanging out it won't compile anyway).

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What do you mean by the origin?

It's the point with the X and the little yellow line pointing out.

To view or a leak is
Map / Load pointfile
This can cause a leak
A hole between interrieur exterrieur and creates a leak.
An entity wall contour of the map creates a leak.
Displacement as a contour map creates a leak.
Some models push into the walls, creating a leak.
The origin of an entity outside the map creates a leak.
An entity outside the map creates a leak.

onailag wrote:
To view or a leak
Map / Load pointfile, which shows the leak
This can cause a leak
A hole between interrieur exterrieur and creates a leak.
An entity wall contour of the map creates a leak.
Displacement as a contour map creates a leak.
Some models push into the walls, creating a leak.
The origin of an entity outside the map creates a leak.
An entity outside the map creates a leak.

There, now its perfect :P