Ending the map (going back to the main menu)
Quote from lilBro' on May 28, 2011, 10:14 amHi, I've got this issue for a while now and I'm pretty sure it's my fault in using the wrong entity's or something.
What I have right now is a trigger_once inside the ending lift instance, which triggers on StartTouch a fade to black and then triggers a game_end to do "EndGame" a second after.
When I go in the lift in-game it just fades to black and then I stay there in the non-moving lift (can hear myself jumping, etc).I have no idea where to look for a referance because Valve probably changes maps and not goes back to the menu.
How do I fix this?
Hi, I've got this issue for a while now and I'm pretty sure it's my fault in using the wrong entity's or something.
What I have right now is a trigger_once inside the ending lift instance, which triggers on StartTouch a fade to black and then triggers a game_end to do "EndGame" a second after.
When I go in the lift in-game it just fades to black and then I stay there in the non-moving lift (can hear myself jumping, etc).
I have no idea where to look for a referance because Valve probably changes maps and not goes back to the menu.
How do I fix this?
Quote from dhavalmistry on May 28, 2011, 11:03 amI have found this to be helpful. Its about half way down the page.
I have found this to be helpful. Its about half way down the page.
Quote from lilBro' on May 28, 2011, 11:23 amThanks for that, I had no idea what to use before...
I'll see if it works.
EDIT: It does work, thank you for the quick reply.
Thanks for that, I had no idea what to use before...
I'll see if it works.
EDIT: It does work, thank you for the quick reply.
Quote from dhavalmistry on May 28, 2011, 12:47 pmno problem!
no problem!
