Elevator videos fixed: Brainstone's Hardcoded Instances
Quote from Brainstone on June 6, 2012, 9:34 amAren't you tired of VALVE destroying elevator videos with the new DLC?
Aren't you tired of editing scripts for map transitions? And then packing them into bsp, what doesn't work?
Do you really expect every under-age-12 downloader to be smart and not lazy enough to copy several of your scripts in the right location of his PC?
Do you want to display chapter titles?
Do you sometimes wish to have free choice over whether your Portal Gun can shoot the orange Portal and whether it carries PoTAToeS or not?
Do you want a map transition that works, when the player si not in the PeTI?All this is now accesible to you, thanks to
Brainstone's Hardcoded Instance Collection1. BrainstoneEntryTransition
Delete the standard arrival_departure_transition for this to work.
Possibilities to choose:
$canShootOrangePortal
$PortalgunHasNoPotatoe
$chapterTitle
$chapterSubtitle
$chapterTitleColour (e.g. 255 100 255)
$chapterSubtitleColour
$EnableChapterTitle
$EnableChapterSubtitle2a. Brainstone_entry_elevator_base_hardcode
$video
100% functioning2b. Brainstone_exit_elevator_base_hardcode
$video
100% functioning3. departure_elevator_logic_up_changelevel
$newmapname
$disablePTIVoteDiag
(If you are playing in the PeTI AND want to vote, there is now other option than let the player click the "next map" button to create a transition. However, this always transitions the player to $newmapname when he plays not in PETI)3b. departure_elevator_logic_down_changelevel
Like 3a, only for the other kind of elevator bases.Making of will follow if wished so.
Also, should I upload this to the download base?EDIT: I have corrected a mistake in the BrainstoneentryTransition, where you would start without any Portalgun if the map filename did NOT start with "_sp".
Aren't you tired of VALVE destroying elevator videos with the new DLC?
Aren't you tired of editing scripts for map transitions? And then packing them into bsp, what doesn't work?
Do you really expect every under-age-12 downloader to be smart and not lazy enough to copy several of your scripts in the right location of his PC?
Do you want to display chapter titles?
Do you sometimes wish to have free choice over whether your Portal Gun can shoot the orange Portal and whether it carries PoTAToeS or not?
Do you want a map transition that works, when the player si not in the PeTI?
All this is now accesible to you, thanks to
Brainstone's Hardcoded Instance Collection
1. BrainstoneEntryTransition
Delete the standard arrival_departure_transition for this to work.
Possibilities to choose:
$canShootOrangePortal
$PortalgunHasNoPotatoe
$chapterTitle
$chapterSubtitle
$chapterTitleColour (e.g. 255 100 255)
$chapterSubtitleColour
$EnableChapterTitle
$EnableChapterSubtitle
2a. Brainstone_entry_elevator_base_hardcode
$video
100% functioning
2b. Brainstone_exit_elevator_base_hardcode
$video
100% functioning
3. departure_elevator_logic_up_changelevel
$newmapname
$disablePTIVoteDiag
(If you are playing in the PeTI AND want to vote, there is now other option than let the player click the "next map" button to create a transition. However, this always transitions the player to $newmapname when he plays not in PETI)
3b. departure_elevator_logic_down_changelevel
Like 3a, only for the other kind of elevator bases.
Making of will follow if wished so.
Also, should I upload this to the download base?
EDIT: I have corrected a mistake in the BrainstoneentryTransition, where you would start without any Portalgun if the map filename did NOT start with "_sp".

Quote from josepezdj on June 6, 2012, 9:47 am.....
Still pending to test it but, is there really no need to embed anything into the bsp or placing stuff into any folder? If so, it's awesome! And very handy for workshop maps creatorsEDIT: Brainstone I had included the "Post of thee Day" trophy image here until I've read Logic's post in other thread. Lol, sry.
.....
Still pending to test it but, is there really no need to embed anything into the bsp or placing stuff into any folder? If so, it's awesome! And very handy for workshop maps creators
EDIT: Brainstone I had included the "Post of thee Day" trophy image here until I've read Logic's post in other thread. Lol, sry.
Quote from Brainstone on June 6, 2012, 11:41 amNo need to place anything enywhere. Only basic Hammer entities and resources.
EDIT: I have corrected a mistake in the BrainstoneentryTransition, where you would start without any Portalgun if the map filename did NOT start with "_sp".
No need to place anything enywhere. Only basic Hammer entities and resources.
EDIT: I have corrected a mistake in the BrainstoneentryTransition, where you would start without any Portalgun if the map filename did NOT start with "_sp".

Quote from ChickenMobile on June 7, 2012, 9:56 amWould be good if you added this to the download database Brainstone.
Would be good if you added this to the download database Brainstone.
Quote from Brainstone on June 8, 2012, 11:11 amchickenmobile wrote:Would be good if you added this to the download database Brainstone.Did this now.
Did this now.
Quote from Lpfreaky90 on June 8, 2012, 11:40 amLocked, if you have any comments, please post them in the download thread:
community-releases/elevator-videos-fixed-brainstones-hardcoded-instances-t6705.html
Locked, if you have any comments, please post them in the download thread:
community-releases/elevator-videos-fixed-brainstones-hardcoded-instances-t6705.html