Elevator skip
Quote from Dafflewoctor on September 4, 2013, 6:39 amDoes anyone know why there's that skip brush in the elevator logic instances? I'm editing the elevators and I don't want to delete it if it has a purpose.
Does anyone know why there's that skip brush in the elevator logic instances? I'm editing the elevators and I don't want to delete it if it has a purpose.

Quote from josepezdj on September 4, 2013, 7:20 amTo be honest I always thought that was sort of a "guide" to make both, the "_logic" and the "_base" instances coincide perfectly... Take into account that those brushes are outside the map and after the compile they will simply be removed
To be honest I always thought that was sort of a "guide" to make both, the "_logic" and the "_base" instances coincide perfectly... Take into account that those brushes are outside the map and after the compile they will simply be removed
Quote from Lpfreaky90 on September 4, 2013, 7:27 amthere are often skips in valve instances; probably to make it easier to move around or something.
Because they are deleted during vbsp (the first step in compiling)they don't serve any purpose except for aligning stuffs.
there are often skips in valve instances; probably to make it easier to move around or something.
Because they are deleted during vbsp (the first step in compiling)they don't serve any purpose except for aligning stuffs.