Elevator instance trouble?
Quote from Daschnookle on February 3, 2012, 7:38 pmWhen I try to place the departure elevator, once I get to it in the compiled map it doesn't have a tube and the elevator only activates when I noclip up to it.
NOTE: I only placed the departure elevator.
NOTE: The instances I used were in the folder turbine_elevator and it was departure_a4_base and logic.
NOTE: I got the tutorial in the VDC.
When I try to place the departure elevator, once I get to it in the compiled map it doesn't have a tube and the elevator only activates when I noclip up to it.
NOTE: I only placed the departure elevator.
NOTE: The instances I used were in the folder turbine_elevator and it was departure_a4_base and logic.
NOTE: I got the tutorial in the VDC. ![]()

Quote from Lpfreaky90 on February 3, 2012, 7:41 pmyou also need the transition instances
arrival_departure_transition_ents.vmf
you also need the transition instances ![]()
arrival_departure_transition_ents.vmf
Quote from Daschnookle on February 3, 2012, 8:41 pmlpfreaky90 wrote:you also need the transition instances
arrival_departure_transition_ents.vmfStill doesn't work: I fall right through the tube this time.
***Do you have to put the instances in special places?
arrival_departure_transition_ents.vmf
Still doesn't work: I fall right through the tube this time. ![]()
***Do you have to put the instances in special places?

Quote from Lpfreaky90 on February 3, 2012, 8:58 pmarrival_a4_base and logic have to be at precisely the same location.
(easiest way to do is is to use something like a size 16-grid, place the base, then press shift and move it up one square, release shift, move it down and change the vmf path. Then group them so you're sure you won't move one of the two things.)The arrival_departure_ents can be anywhere in the map
arrival_a4_base and logic have to be at precisely the same location.
(easiest way to do is is to use something like a size 16-grid, place the base, then press shift and move it up one square, release shift, move it down and change the vmf path. Then group them so you're sure you won't move one of the two things.)
The arrival_departure_ents can be anywhere in the map ![]()
Quote from Daschnookle on February 4, 2012, 10:22 am----EDIT----
Okay the elevator came down and worked BUT It said End of Playtest and went down for infinity. The Developer's Console said no level found or something.EDIT: The last three lines were:
Redownloading all lightmaps
Using default elevator speed 300
Level not found in elevator_motifs defaulting to transition
----EDIT----
Okay the elevator came down and worked BUT It said End of Playtest and went down for infinity. The Developer's Console said no level found or something.
EDIT: The last three lines were:
Redownloading all lightmaps
Using default elevator speed 300
Level not found in elevator_motifs defaulting to transition
![]()

Quote from Daschnookle on February 4, 2012, 8:17 pmNevermind I got the whole thing working. Thank you sooo much!!
Nevermind I got the whole thing working. Thank you sooo much!! ![]()


