Place entity called "info_particle_system" to the place where you want the water leak start, then add "env_soundscape" and "ambient_generic" to the point where water drops.
Entity propertires:
info_particle_system
Particle system name - drip_stream_01
env_soundscape
Soundscape - TestChamber_Vegetation.WaterDrips
ambient_generic
Class Info:
Sound name - World.AmbWaterdripLp
Max Audible Distance - 512
Flags:
Uncheck all
Example image
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Place entity called "info_particle_system" to the place where you want the water leak start, then add "env_soundscape" and "ambient_generic" to the point where water drops.
Entity propertires:
info_particle_system
Particle system name - drip_stream_01
env_soundscape
Soundscape - TestChamber_Vegetation.WaterDrips
ambient_generic
Class Info:
Sound name - World.AmbWaterdripLp
Max Audible Distance - 512
Flags:
Uncheck all
Example image