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Effects

How do people get that effect that looks like a pipe is broken and water is leaking out of it.

paint_blobs_water

Falsi sumus crusto!

Place entity called "info_particle_system" to the place where you want the water leak start, then add "env_soundscape" and "ambient_generic" to the point where water drops.

Entity propertires:

info_particle_system
Particle system name - drip_stream_01

env_soundscape
Soundscape - TestChamber_Vegetation.WaterDrips

ambient_generic
Class Info:
Sound name - World.AmbWaterdripLp
Max Audible Distance - 512

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