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EDIT: All kinds of help needed, one question at a time

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May as well change the name of this thread to be more relevant, as i am asking all sorts of questions.

Previous it was asking about "how am i supposed to save it as a .bsp?" Mind you that particular question has been asnwered, and you may proceed to the current page for more novice trivia

Just when I think I understand the system, it changes on me.

Not sure if trolling or just very stupid...,

F9

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

not sure if DIDNT READ AT ALL!!!!!!!!!

IT SAYS IT DOESNT EXIST WHEN IT GETS PORTAL 2 OPEN

now the damn thing won't load because certain instances do not exist and cannot be found, wtf?

i just tried replacing them and now they do not appear, the connections are bad and the map wont load in portal. This wasn't happening yesterday, wtf!?!?

Just when I think I understand the system, it changes on me.

Omg, didn't realize you were 10 yrs old. It saves it with the original valve maps in the portal2 folder. NOT IM THE SDK_CONTENT FOLDER. You can not play vmfs.

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Are you trying to 're-save' a valve map? I assure you that you cannot make their maps better if you don't even know how to compile a map.

?????????????????????????????TWP Releases | My Workshop

if your bsp isn't working, F9, go to your sdk content, and move any bsp stuff you have in the folder to the right one (portal2/portal2/maps I think.) you shouldn't have your BSP's in SDK content, but sometimes I got a messup where it put my BSP into my sdk content but not the actual folder.

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you are pretty damn asinine, iWork925. Just because someone doesn't know how something works and you do doesnt mean they are ten years old. I literally have NEVER made maps before.

Now let me reiterate myself.

I followed the tutorials as explained, I got things working step by step, pressed f9, tested the map physically, kept adding more and more. Eventually I noticed that the more i added, the longer the loading time was to get the map up and running. So I decided to just copy and paste the file to the /portal2/portal2/maps folder and played the file from the tab console in the game. It played perfectly. But now it won't. In fact, some instances and files wont load in hammer at all even though i am following the tutorial perfectly. so I have no idea what the hell is wrong, so I am just going to remove hammer and sdk and reinstall and see if that fixes anything

and yes i will move my custom map somewhere it will be safe and move it back again.

So let's just see if that works

Just when I think I understand the system, it changes on me.

The 'loading time' that was getting longer isnt a loading time. What it is is your vmf file, which can be used by hammer, being changed into a bsp file that can be used by the game. Its called compiling. it is necessary. do it.

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I think in terms of boolean variables. Generally, it makes things easier.

i was not aware of that.

Ya, know it would actually be pretty damn helpful if all that text zooming by before my eyes could even read it would allow me to read it and know what that was. especially the red error text

Just when I think I understand the system, it changes on me.

iWork is forever 10 yrs old, he spells "in" with an "M."

From what I'm reading, you don't want to launch your map while in Hammer because it takes too long. There is an option in the Run Map menu (F9) which you can check called "Don't run the game after compiling" to prevent the map being launched after it compiles into a .bsp file. Then just exit Hammer and the authoring tools, then launch the game. No moving files around required.

You also may want to check the box that has something like "Press key after compile" or something like that so you can check the compile list for errors that may pop up also. Hope this helps you out!

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