Duplicate items problem
Quote from tpoba on August 15, 2012, 11:55 amHi guys. I exported a really simple map to Hammer from PeTI that included a button and a turret. That's all. In Hammer, I duplicated the turret two times but when I ran the map, there was 6 urrets as opposed to the expected three. Of course, they had all fallen over and were dead. I was simply wondering if anyone knew what could be causing this issue. Thank you.
Hi guys. I exported a really simple map to Hammer from PeTI that included a button and a turret. That's all. In Hammer, I duplicated the turret two times but when I ran the map, there was 6 urrets as opposed to the expected three. Of course, they had all fallen over and were dead. I was simply wondering if anyone knew what could be causing this issue. Thank you.
Quote from HMW on August 17, 2012, 7:18 amI don't recall how the puzzle maker exports turrets in a vmf file, but if they are of the type "func_instance", you will need to open the property panel and set the "fixup name" of each turret to something different.
If you have multiple func_instance entities with the same name, they will interfere with each other.
I don't recall how the puzzle maker exports turrets in a vmf file, but if they are of the type "func_instance", you will need to open the property panel and set the "fixup name" of each turret to something different.
If you have multiple func_instance entities with the same name, they will interfere with each other.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from FelixGriffin on August 17, 2012, 9:11 amEverything's either instances or world geometry in an exported map. The exporter gives each one a unique fix-up name to keep them from interfering, but copying and pasting does not. (It probably should, though.)
Everything's either instances or world geometry in an exported map. The exporter gives each one a unique fix-up name to keep them from interfering, but copying and pasting does not. (It probably should, though.)