Drip_01 particle not showing up in-game
Quote from portal2tenacious on June 25, 2013, 2:19 amI tried to stick an info_particle_system in my map with the the particle drip_01, but when I went in to test it, it was missing. I am almost positive there is one at the beginning of sp_a1_intro5 before you portal out of the small room you start in, but I can't find it there either. It also doesn't show up in Dilapidation: Part 0 near the dual portal device, but I saw that it is there in the trailer. There aren't any errors in the console and I have r_drawparticles set to 1. Any idea how to fix it?
I tried to stick an info_particle_system in my map with the the particle drip_01, but when I went in to test it, it was missing. I am almost positive there is one at the beginning of sp_a1_intro5 before you portal out of the small room you start in, but I can't find it there either. It also doesn't show up in Dilapidation: Part 0 near the dual portal device, but I saw that it is there in the trailer. There aren't any errors in the console and I have r_drawparticles set to 1. Any idea how to fix it?
Quote from Lpfreaky90 on June 25, 2013, 5:07 amNo idea what's happening, but luckily I'm not the only one who doesn't see that darn particle =p
No idea what's happening, but luckily I'm not the only one who doesn't see that darn particle =p
Quote from LoneWolf2056 on June 25, 2013, 5:37 amThis bugged me for a long time, you need effects set to high or it wont show up, its too fancy for medium apparently
Its actually made of 2 particles (maybe 3, dunno)
These show up on Medium oddly xD
drips_01 - droplet stream, hits nearest brush (you must set the control point as itself, eg call it drip1 and set control point 1 as drip1)drips_02 - sporadic droplets
Full version:
drip_stream_01 - stream of droplets (ONLY on high effect settings)
This bugged me for a long time, you need effects set to high or it wont show up, its too fancy for medium apparently Its actually made of 2 particles (maybe 3, dunno)
These show up on Medium oddly xD
drips_01 - droplet stream, hits nearest brush (you must set the control point as itself, eg call it drip1 and set control point 1 as drip1)
drips_02 - sporadic droplets
Full version:
drip_stream_01 - stream of droplets (ONLY on high effect settings)