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Don't Eat the Paint

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My new map pack [url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1441]12 Angry Tests[/url] contains an updated version of this map. Go play that one instead!

File Name: CaretCaret_1_5.rar
File Size: 5.01 MiB
Click here to download [SP] Don't Eat the Paint

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

Kinda easy, but nice maps. Well built structure.

However there are some critics. If you hadn't said before hand in this description here that there are two puzzles i would have ended the map before getting to it, try not to use the elevator if it isn't for an actual ending.

In the paint puzzle it seems like there are some things for no apparent reason. Also it would have made the map a bit harder if we were suppose to shoot the blue gel somewhere, and not made it prepainted on the walls.

Yes, I was worried about the elevator. But I did want both parts in the contest and I dont know how else you would get to the paint puzzles.

Which things is there for no apparent reason?

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

Here's the first impression you get from the map:

Spoiler
Image

Target invisible from blue portal, unemployed second cube: that screams vengeance in the face of map's quality afterwards. And it really is a good map, with the

Spoiler
return of the crow
already a personal favorite of mine, and appropriate puzzles. Just fix those humble beginnings, and side notes: you can see the holstered gun when you look down, and this puzzle's long version (orange speed + double sling) is so cooler than the short alternate one (simple sling on the right) that you may want it exclusive.

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Image

About people disconnecting upon seeing the elevator: maybe have the tremorsfire as you approach it, to hint at something.

the hills are alive... with the sound of music
xdiesp wrote:
and side notes: you can see the holstered gun when you look down

To add to this, if you fall into the water before you pick up your portal gun, you respawn with the gun clearly in your hands as if you were actually holding it, but it's disabled. Just some things to look out for. But well done overall. I especially liked the catwalk and the elevator scene.

Good feedback.
I didnt know you could do that in the first puzzle.
About the gun: I used the player_weaponstrip, but as you said you can still see the gun, is there any other way to take away the gun?

About the paint puzzle, I tried to avoid the "cheat" but It made the proper way not as good. I guess I should change it though.

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."
Mog wrote:
[
To add to this, if you fall into the water before you pick up your portal gun, you respawn with the gun clearly in your hands as if you were actually holding it, but it's disabled.

oh crap!

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

Ok, I fixed everything except that paint puzzle I think, any ideas on how I can prevent the "cheat"?

*ok I kinda solved that problem too...

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

Updated! Please inform me of any other/new problems with the map.

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

I had a weird buggy issue. When I got the portal gun I placed a portal for me to enter on the horizontal surface near the blue gel, but when I jumped into it I 'drowned'. I think there is a slight bug with the engine when a portal is in such close proximity to water. Perhaps consider raising that surface slightly?

I only died once, but the second time I jumped through I had a moment were I seemed to be underwater, then I made it through the portal fine. It was only for a split-second, but it was there.

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