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Dissolve prop_physics by output

Is there any way to make fizzle prop_physics by using button?

Give it a unique name and use an env_entity_dissolver. If you only have the object through a trigger you can give it a name with addoutput targetname todissolve.

Falsi sumus crusto!

The Dissolve-Input you can use on cubes doesn't seem to do anything to any of the prop_physic-types. Maybe you could parent an invisible fizzler to it that gets activated with the press of the button.

FelixGriffin wrote:
Give it a unique name and use an env_entity_dissolver. If you only have the object through a trigger you can give it a name with addoutput targetname todissolve.

Thanks, that's exaclty what I was looking for.