Disabling animations and events to help performance
Quote from Robdon on July 5, 2011, 4:10 pmHi,
If I have a map, that has lots of rooms, and the rooms are all separated by corridors etc and cant see each other, how important is it to 'disable' any animations (models/anim_wp/room_transform/error_wall_03.mdl for example) and other events like logic_timers etc, when the player has left that part of the map, and cant see it any more?
I'm more concerned if it will help performance at all for me to disable them, or is the engine clever enough to know they cant see it, so its disabled automatically?
Thanks
Rob,
Hi,
If I have a map, that has lots of rooms, and the rooms are all separated by corridors etc and cant see each other, how important is it to 'disable' any animations (models/anim_wp/room_transform/error_wall_03.mdl for example) and other events like logic_timers etc, when the player has left that part of the map, and cant see it any more?
I'm more concerned if it will help performance at all for me to disable them, or is the engine clever enough to know they cant see it, so its disabled automatically?
Thanks
Rob,
Quote from Another Bad Pun on July 5, 2011, 4:19 pmThis is called optimization, and the engine does this automaticly. However, this dosen't mean you don't have to do anything. There's a great website that should answer all of your questions here.
It's probably a good idea to bookmark this for future use.
This is called optimization, and the engine does this automaticly. However, this dosen't mean you don't have to do anything. There's a great website that should answer all of your questions here.
It's probably a good idea to bookmark this for future use.

