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Disable tutorial and display welcome message - Help

Hey.

I'm stuck with two things in my portal 2 map and would really appreciate some help.

1) How do you stop the tutorial on how to place portals and pick up objects from displaying when the map starts?

2) How do you display a map name and creator name when the map starts?

Thank you,
James.

Jameth13 wrote:
Hey.

I'm stuck with two things in my portal 2 map and would really appreciate some help.

1) How do you stop the tutorial on how to place portals and pick up objects from displaying when the map starts?

2) How do you display a map name and creator name when the map starts?

Thank you,
James.

1, most people already finished co-op, or if you have sp map, finished sp, I don't get any tutorial things, Only if I run my co-op map alone, orange player has no profile at that moment so he is a noob and gets tutorials

2 If you have a SP, you lucky, go to developers wiki and find the testchamber Signs, you can show it up on there, Or just name your map to yourself, you have to typ the name of the map to launch it so it's already showen.
If you want those testchamber signs in co-op, you're facing the same problem as me

1) What RageCompeX said. Testing a map from Hammer directly doesn't load your progress data, so it just automatically starts the tutorial.

2) Use game_text.

Idolon wrote:
1) What RageCompeX said. Testing a map from Hammer directly doesn't load your progress data, so it just automatically starts the tutorial.

2) Use game_text.

hmm wierd, never had that problem

It only does it for co-op maps, to my knowledge. The ones in singleplayer are made with env_instructor_hint.

Thank you! :D

For anyone else who was wondering about the tutorial thing...

Running the map straight from the option in hammer after you compile stops Portal 2 from loading the user data that says the tutorial has been completed and so it will display in your map even if you have completed single player / Co-op.

Launching Portal 2 normally and running the map with 'map [name]' stops this happening.