Detecting Gels
Quote from Brainstatic on August 14, 2011, 11:10 pmIs there any brush entity that can detect gels applied to brushes on or within its volume? I already checked the VDC and didn't find anything helpful. If there is no such entity, that seems like a sort of important feature that's missing.
Is there any brush entity that can detect gels applied to brushes on or within its volume? I already checked the VDC and didn't find anything helpful. If there is no such entity, that seems like a sort of important feature that's missing.
Quote from ChickenMobile on August 15, 2011, 5:06 amCan a trigger_paint_cleanser do this?
Can a trigger_paint_cleanser do this?
Quote from Omnicoder on August 15, 2011, 7:08 amchickenmobile wrote:Can a trigger_paint_cleanser do this?No.
The best you can do is detect the paint itself as it approaches the surface and then use a paint_sphere to guarantee the spot got painted.
No.
The best you can do is detect the paint itself as it approaches the surface and then use a paint_sphere to guarantee the spot got painted.
Quote from Brainstone on August 15, 2011, 7:20 amSorry, but how do you detect the paint itself? I always thought you couldn't detect paint, only paint bombs.
Sorry, but how do you detect the paint itself? I always thought you couldn't detect paint, only paint bombs.
Quote from Brainstatic on August 15, 2011, 7:38 amOmnicoder wrote:The best you can do is detect the paint itself as it approaches the surface and then use a paint_sphere to guarantee the spot got painted.That seems a little bit inefficient when Valve really could have just made a simple brush entity for this. All right, thanks anyway everybody.
Also, even though I'm not going to use it in this situation if it's going to be that complicated...
BrainstoneX wrote:Sorry, but how do you detect the paint itself? I always thought you couldn't detect paint, only paint bombs.I have the same question as BrainstoneX. Just in case I do need to do the overcomplicated method in the future.
That seems a little bit inefficient when Valve really could have just made a simple brush entity for this. All right, thanks anyway everybody.
Also, even though I'm not going to use it in this situation if it's going to be that complicated...
I have the same question as BrainstoneX. Just in case I do need to do the overcomplicated method in the future.

