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Detecting Gels

Is there any brush entity that can detect gels applied to brushes on or within its volume? I already checked the VDC and didn't find anything helpful. If there is no such entity, that seems like a sort of important feature that's missing.

Try out Twin Pillars, a Portal 2 map by BOB74j.

Can a trigger_paint_cleanser do this?

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chickenmobile wrote:
Can a trigger_paint_cleanser do this?

No.

The best you can do is detect the paint itself as it approaches the surface and then use a paint_sphere to guarantee the spot got painted.

Sorry, but how do you detect the paint itself? I always thought you couldn't detect paint, only paint bombs.

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Omnicoder wrote:
The best you can do is detect the paint itself as it approaches the surface and then use a paint_sphere to guarantee the spot got painted.

That seems a little bit inefficient when Valve really could have just made a simple brush entity for this. All right, thanks anyway everybody.

Also, even though I'm not going to use it in this situation if it's going to be that complicated...

BrainstoneX wrote:
Sorry, but how do you detect the paint itself? I always thought you couldn't detect paint, only paint bombs.

I have the same question as BrainstoneX. Just in case I do need to do the overcomplicated method in the future.

Try out Twin Pillars, a Portal 2 map by BOB74j.

post48301.html

See if it helps.