Destroyed Map, light_environment
Quote from Jimo on April 9, 2012, 2:43 pmI'm working on my second map and I'm attempting to recreate the destroyed theme. So far the puzzle is complete and I'm just trying to create a good atmosphere.
http://steamcommunity.com/id/jimo/scree ... 0237593183
http://steamcommunity.com/id/jimo/scree ... 237586419/?
http://steamcommunity.com/id/jimo/scree ... 215904185/?Note: 90% of the lighting comes from light entities in those screenshots, they're just examples of my work so far.
The main question I had was about the light_environment values. When I look at Valve maps, the sunlight coming from the skybox seems to be much brighter than mine is. I used the recommended values from the mapping wiki but everything still seems rather dark? Does anyone have any suggestions, I'm rather stuck
I'm working on my second map and I'm attempting to recreate the destroyed theme. So far the puzzle is complete and I'm just trying to create a good atmosphere.
http://steamcommunity.com/id/jimo/scree ... 0237593183
http://steamcommunity.com/id/jimo/scree ... 237586419/?
http://steamcommunity.com/id/jimo/scree ... 215904185/?
Note: 90% of the lighting comes from light entities in those screenshots, they're just examples of my work so far.
The main question I had was about the light_environment values. When I look at Valve maps, the sunlight coming from the skybox seems to be much brighter than mine is. I used the recommended values from the mapping wiki but everything still seems rather dark? Does anyone have any suggestions, I'm rather stuck ![]()
Quote from Brainstatic on April 9, 2012, 2:54 pmTry adding the global_ents.vmf instance to your map and triggering the appropriate relay.
Try adding the global_ents.vmf instance to your map and triggering the appropriate relay.
Quote from Jimo on April 9, 2012, 2:56 pmBOB74j wrote:Try adding the global_ents.vmf instance to your map and triggering the appropriate relay.I didn't know about this! I'll give this a try tonight.
Thanks!
I didn't know about this! I'll give this a try tonight.
Thanks!
Quote from HMW on April 9, 2012, 5:43 pmIn Valve's maps, the light coming from the sky is usually boosted by directional spots (type "light_spot".)
They have a colour of rgb(255 247 217), with a brightness between 1000 and 2000, depending on the size of the map. (You will have to experiment a bit to get it right.)
In Valve's maps, the light coming from the sky is usually boosted by directional spots (type "light_spot".)
They have a colour of rgb(255 247 217), with a brightness between 1000 and 2000, depending on the size of the map. (You will have to experiment a bit to get it right.)
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
