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Denying portals on a "portalable" texture??

I am trying to make a room with some props on the wall,
the problem however is that you can shoot portals behind the props.
How can i prevent portals from popping up at those weird places, without changing the texture to something like blacktiles or metal stuff???

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Put a trigger_portal_cleanser behind these props.

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Or you can place a brush with invisible texture behind it or around it (as a sort of bounding box)

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KenJeKenny!? wrote:
Or you can place a brush with invisible texture behind it or around it (as a sort of bounding box)

that wont work, you shoot through those brushes, i tried that.

Ill try the portalcleanser
Though one of the surfaces is on the floor, wont that just kill any portals that are still open when i walk over it??

Portal 2 Marriage Proposal project: Linking Annex
Spotlighted and over 9000 downloads!!! SP_Angrybombs


Here's my youtube & deviantart

http://developer.valvesoftware.com/wiki ... tal_volume

Bam.

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EDIT:
WinstonSmith beat me to it... :thumbup:

Yeah i'd go with a func_noportal_volume if you want no portal there at all (not very realistic for that kind of situation) or a func_noportal_bumper if you just want the portal to bump away from the props (more realistic to just have it get bumped).

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func_no_portalvolume is the better solution ;)