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Demo camera?

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Does anyone know of a way to activate a point_viewcontrol while playing back a demo? I need the demo to be recorded normally, then to play it back with the viewcontrol turned on to record from a fixed viewpoint.

I've tried entering the command manually and with a PlayCommand instruction, but neither worked.

Falsi sumus crusto!

Demo... as in using the Command "Record <NAME>" in the console? Hmm... Well I know for a fact that demos are recordings, thus is un-editable... All I can think of, is having the map in co-op. If you can find a way to render Player1 invisible, move Player2 so you can have your Demo, but also move Player1 at the same time... If you'd had to go co-op mode, I'd be glad to help.

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

I've considered that, but I'm not sure how badly Adhesion Gel would break in co-op, and I'm not sure I want to find out. Using co-op would eliminate the need for a demo, as I would be able to play in first person...possibly.

Falsi sumus crusto!

Hmm, yes, I've seen you coding Adhesion Gel. Seeing how rough it rotates gravity... We could give it a try, it might fail, or crash, but it might also work. If you need to contact me on steam : http://steamcommunity.com/id/P0rtal_FTW/

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

If we do get to make the Adhesion Gel working in Multiplayer, I though of a way of 1 person recording, and the other doing the test. Remember with the Wheatley TV's? We could probably use that mechanic and make it work so it follows a player, or make it change rooms.

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

I'm actually using something a bit like that in reverse. Ironically enough, the camera is situated in a Wheatley monitor. :P

Anyway, Adhesion Gel will never truly work in co-op, but it should be possible to have one player film and the other test. I'll see what I can do. Send me an invite if you have a screen recorder and would be willing to film.

Falsi sumus crusto!

This probably wouldn't work, but you could try having the map run a script which then enables the viewcontrol. Then you could comment out the script while recording, and put it back when replaying. Could that work?

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Ooh, good idea. I'll try that. I did discover that recompiling the map with a logic_auto added in will not work, but loading from an autosave caches the BSP but not the scripts. So maybe...

Falsi sumus crusto!

Sure, I have fraps, but I could probably start with a .dem and then over-lapse that. What's your steam?

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

Same as my TwP name. If you're able to film in HD I'll give you the instructions on Steam, basically there's a "control room" with a bunch of buttons for the different viewcontrols you can use. I stuck one on every Wheatley monitor and security camera in the map.

Falsi sumus crusto!
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