Deactivate all lights
Quote from BlumCoLe on February 25, 2013, 12:55 pmHey all,
sorry for the newbie question. :/
I need a command to deactivate all lights ingame, because i want to make screenshots from the portals und need the absolutly darkness for a black backround.Is it possible without creating a new test map with hammer editor?
Thanks
Hey all,
sorry for the newbie question. :/
I need a command to deactivate all lights ingame, because i want to make screenshots from the portals und need the absolutly darkness for a black backround.
Is it possible without creating a new test map with hammer editor?
Thanks
Quote from Lpfreaky90 on February 25, 2013, 1:18 pmno; this is impossible. Lights are calculated during the render in the source engine. Generally you can only have one dynamic light available at a time (the projected texture). So if you want a pitch black map you'll have to make one in hammer
Make sure to hide a light somewhere (this can be in a box far away from you level; it doesn't matter. Because if you don't have any light in your map the map will compile fullbright; aka loads of light everywhere.
yes yes, I know you can have other dynamic lights as well but they are barely used in portal 2 custom maps
no; this is impossible. Lights are calculated during the render in the source engine. Generally you can only have one dynamic light available at a time (the projected texture). So if you want a pitch black map you'll have to make one in hammer
Make sure to hide a light somewhere (this can be in a box far away from you level; it doesn't matter. Because if you don't have any light in your map the map will compile fullbright; aka loads of light everywhere.
yes yes, I know you can have other dynamic lights as well but they are barely used in portal 2 custom maps
Quote from Brainstone on February 25, 2013, 1:24 pmI may want to add here: Use tools/black or tools/white as wall texture for your room and then add another brush textured with nodraw_portalable on which you can shoot the portal.
I may want to add here: Use tools/black or tools/white as wall texture for your room and then add another brush textured with nodraw_portalable on which you can shoot the portal.
Quote from FelixGriffin on February 25, 2013, 5:33 pmIf you compile fullbright you can make the unlit areas black with mat_fullbright 0.
If you compile fullbright you can make the unlit areas black with mat_fullbright 0.
Quote from BlumCoLe on February 28, 2013, 7:24 amThe following map gives me the darkness I needed: http://steamcommunity.com/sharedfiles/f ... =112003450 ^^
Later I will make a own map and use your tips! Thank you
You can see the result on my youtube-Channel
Not yet complete, but one design version.[CLOSED]
The following map gives me the darkness I needed: http://steamcommunity.com/sharedfiles/f ... =112003450 ^^
Later I will make a own map and use your tips! Thank you
You can see the result on my youtube-Channel
Not yet complete, but one design version.
[CLOSED]