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Deactivate all lights

Hey all,

sorry for the newbie question. :/
I need a command to deactivate all lights ingame, because i want to make screenshots from the portals und need the absolutly darkness for a black backround.

Is it possible without creating a new test map with hammer editor?

Thanks

Visit me on ? youtube ?

no; this is impossible. Lights are calculated during the render in the source engine. Generally you can only have one dynamic light available at a time (the projected texture). So if you want a pitch black map you'll have to make one in hammer ;)

Make sure to hide a light somewhere (this can be in a box far away from you level; it doesn't matter. Because if you don't have any light in your map the map will compile fullbright; aka loads of light everywhere.

yes yes, I know you can have other dynamic lights as well but they are barely used in portal 2 custom maps

I may want to add here: Use tools/black or tools/white as wall texture for your room and then add another brush textured with nodraw_portalable on which you can shoot the portal.

The Aperture Alpha
A map pack coming soon. - click for more information
Image

If you compile fullbright you can make the unlit areas black with mat_fullbright 0.

Falsi sumus crusto!

The following map gives me the darkness I needed: http://steamcommunity.com/sharedfiles/f ... =112003450 ^^

Later I will make a own map and use your tips! Thank you

You can see the result on my youtube-Channel :)
Not yet complete, but one design version.

[CLOSED]

Visit me on ? youtube ?