Cutscenes
Quote from Metafrank on June 5, 2013, 2:09 pmHey everyone, I'm (well kind of) back.
And I was planning to finish my second map (Hey, it was only a 2 year break!).
I mean to tell some kind of story, and was wondering how to create some camera movement the player has no influence on, like when getting out of bed just at the beginning of the game, or whether there is a way to simply block player input for a specified amount of time.I didn't find anything portal-related on that topic.
Thanks.
Hey everyone, I'm (well kind of) back.
And I was planning to finish my second map (Hey, it was only a 2 year break!).
I mean to tell some kind of story, and was wondering how to create some camera movement the player has no influence on, like when getting out of bed just at the beginning of the game, or whether there is a way to simply block player input for a specified amount of time.
I didn't find anything portal-related on that topic.
Thanks.
Quote from FelixGriffin on June 5, 2013, 3:50 pmYou'll want a point_viewcontrol or point_viewproxy entity. Point_viewcontrol was used for the wakeup and tube ride scenes, point_viewproxy for when Wheatley started moving the relaxation vault (you're actually in another, static room beneath that one).
You'll want a point_viewcontrol or point_viewproxy entity. Point_viewcontrol was used for the wakeup and tube ride scenes, point_viewproxy for when Wheatley started moving the relaxation vault (you're actually in another, static room beneath that one).

Quote from ChickenMobile on June 6, 2013, 7:06 pmFelixGriffin wrote:point_viewproxyIs the camera entity you want that you can look around. If I remember correctly they used this in the scene where you follow wheatley through aperture tubes before visiting GLaDOS.
Also creating a vehicle that moves along a path is a great idea too.
post76373.html?hilit=vehicle#p76373Download the map included in the post for an example.
Is the camera entity you want that you can look around. If I remember correctly they used this in the scene where you follow wheatley through aperture tubes before visiting GLaDOS.
Also creating a vehicle that moves along a path is a great idea too.
post76373.html?hilit=vehicle#p76373
Download the map included in the post for an example.