Customising Chell's model, camera views
Quote from Ilyana on March 8, 2012, 2:35 pmHi,
I've got a few questions I was hoping someone might be able to help me out with. I'm pretty new, so I'm terribly sorry if the answers are out there, but I haven't found much by searching.
First: It seems unless I'm missing something, the only facial flexes for Chell are eye movements. I was wondering if there's any chance anyone has made a version of her model with more facial flexes or lip-sync. If not, would it be possible to do, and where would I start?
Also, is it possible to make custom animations or gestures for the player model?
Last one for now...is it possible, in first person, for something to trigger a third person camera view? I mean in the same way that when you gesture in co-op, the camera zooms out on your robot.
Thanks a lot.
(PS: I already know most answers are going to involve 'insane amounts of work'...but I'm interested)
Hi,
I've got a few questions I was hoping someone might be able to help me out with. I'm pretty new, so I'm terribly sorry if the answers are out there, but I haven't found much by searching.
First: It seems unless I'm missing something, the only facial flexes for Chell are eye movements. I was wondering if there's any chance anyone has made a version of her model with more facial flexes or lip-sync. If not, would it be possible to do, and where would I start?
Also, is it possible to make custom animations or gestures for the player model?
Last one for now...is it possible, in first person, for something to trigger a third person camera view? I mean in the same way that when you gesture in co-op, the camera zooms out on your robot.
Thanks a lot.
(PS: I already know most answers are going to involve 'insane amounts of work'...but I'm interested)
Quote from spongylover123 on March 8, 2012, 4:15 pmThere is no version of flexes of chell since she does not talk.
No one has made one, try facepunch, if people had made hell models.
decompile the model and make animations, but some portal 2 models decompile with bad vertexes, so they don't fully decompile. you have to reconstruct it.
they are env_globals that capture gestures.
There is no version of flexes of chell since she does not talk.
No one has made one, try facepunch, if people had made hell models.
decompile the model and make animations, but some portal 2 models decompile with bad vertexes, so they don't fully decompile. you have to reconstruct it.
they are env_globals that capture gestures.
Quote from Ilyana on March 8, 2012, 6:27 pmQuote:There is no version of flexes of chell since she does not talk.True, but she could have had more expressions than starting into the middle distance.
I have the thing for decompiling, but what program would I use to make animations? (And any help on where to start would be lovely)
Still wondering on the camera thing, too. Thanks! =D
True, but she could have had more expressions than starting into the middle distance.
I have the thing for decompiling, but what program would I use to make animations? (And any help on where to start would be lovely)
Still wondering on the camera thing, too. Thanks! =D
Quote from HMW on March 10, 2012, 9:22 amTo make animations, you'll need to learn modelling. Be warned though: it's a lot harder to learn than mapping, especially when dealing with animations.
As for the software, I like Blender, since it's open source and it can do almost anything that commercial modelling applications do. The VDC modelling section (linked above) has a page about it, which describes how to import and export Source models and links to some tutorials.
To make animations, you'll need to learn modelling. Be warned though: it's a lot harder to learn than mapping, especially when dealing with animations.
As for the software, I like Blender, since it's open source and it can do almost anything that commercial modelling applications do. The VDC modelling section (linked above) has a page about it, which describes how to import and export Source models and links to some tutorials.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from ChickenMobile on March 10, 2012, 10:23 amSo for the camera did you want it in coop or in singleplayer?
All game modes have a built-in 3rd person view (the thirdpersonshoulder console command).
In single player there is an entity called a player_viewproxy where the player can still move the camera around, but it sets it's viewpoint at another entity. If you parent this to the player however, it will glitch out terribly and not work at all.
So for the camera did you want it in coop or in singleplayer?
All game modes have a built-in 3rd person view (the thirdpersonshoulder console command).
In single player there is an entity called a player_viewproxy where the player can still move the camera around, but it sets it's viewpoint at another entity. If you parent this to the player however, it will glitch out terribly and not work at all.
Quote from CamBen on March 10, 2012, 1:33 pmto customize Chell, you could parent objects to her like coop hats and mustaches.
to customize Chell, you could parent objects to her like coop hats and mustaches. 
Aperture Science: We do our science asbestos we can!
Quote from Ilyana on March 11, 2012, 2:02 pmThanks, I have blender but I do need to learn more about using it with source. (I also found a Chell model with faceposing, but set up for Gary's mod)
Anyway--I'll try to explain the camera thing better. I'm talking about singleplayer, but switching to third person at a particular event. Like how it will zoom off the robots at certain things.
Thanks, I have blender but I do need to learn more about using it with source. (I also found a Chell model with faceposing, but set up for Gary's mod)
Anyway--I'll try to explain the camera thing better. I'm talking about singleplayer, but switching to third person at a particular event. Like how it will zoom off the robots at certain things.
Quote from CamBen on March 11, 2012, 3:42 pmAbout the camera, couldn't you use a poInt_client command to change it to third person on a trigger, then use a timer to change it back?
About the camera, couldn't you use a poInt_client command to change it to third person on a trigger, then use a timer to change it back?
Aperture Science: We do our science asbestos we can!
