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Custom Particles Not Rendering {FIXED}

So I'm hoping someone can help with this.

I am trying to make a custom particle system for Portal 2 by using the Alien Swarm Particle Editor. I have created the particle system and am happy with it, and imported it to Portal 2 (as well as the necessary material files), as well as adding the new system to the particle manifest.

The system shows up in the particle browser in hammer, but when compiling a map (fullbright or not) the system does not show up. I have tried:

Having the system start active
Having the system start inactive and be triggered by a logic_auto or the developer console (ent_fire)
Having no control points
Using an info_target as a control point

I can't seem to figure why this system isn't showing in game. Any ideas?

Thanks a ton,

Tmast98

This Signature is Beyond Your Range of Seeing.

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Have you tried putting an exclamation before the particle's path in the particle manifest? Doing this makes it so it precaches it on-map-spawn, I believe.
An example from my own particle manifest:
"file" "!particles/portalgun.pcf"

Also, I think you can test out particles ingame using a console command, but I can't remember it. Try typing "particle" into the console and see what comes up.

I think this site could benefit from a full aesthetic/functionality overhaul. Like the Black Mesa forums. They had a site overhaul recently and personally I've found the new forum much easier to use.
Plus, I kinda find all this white a little blinding.

The ! does not appear to help, thanks for trying though! Does anyone else have ideas of what to do for this?

This Signature is Beyond Your Range of Seeing.

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What sort of spawner do you have? Spawn_once (I think that's the name, I haven't used the particle editor in ages) effects loop in the particle browser and editor, but not in the game--they show only once and disappear.

Falsi sumus crusto!

Hey,

I'm using the spawn_continuously spawner. The particles don't even show once and then loop however.

This Signature is Beyond Your Range of Seeing.

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Shot in the dark, have you watched THW's Particle System tutorial? He may mention something there that you might've missed.

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Fixed by adding the particle to the vpk in my dlc3 folder, where the particle was originally.

This Signature is Beyond Your Range of Seeing.

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