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Custom model can't find vmt that is in the right place...?

i don't understand this. a custom model i'm trying to create won't load the vmt, even though it is in the right folder. i haven't tried to fix this, because i have no clue where i would start. here is a screenshot of my problem, with the material's name highlighted in yellow, the folder directory circled in green, and a red errow pointing at why im confused.

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as you can see, the qc has the model looking in p2beta for the materials. meanwhile in p2beta, the materials are all ready to be loaded, but for some reason, the model can't find them in there.please note, the name of it in the folder is not missing the e- the model viewer is just covering it up. any help is appreciated.

EDIT: was going to correct the typo where i said "errow" instead of "arrow", but decided it was kindof funny, concidering where it's pointing. :P

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Im blue, a Clean Christian Furry with Autism.

The path in the qc is relative to the "materials" folder, so you need to use:

Code: Select all
$cdmaterials "models/p2beta"
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
HMW wrote:
The path in the qc is relative to the "materials" folder, so you need to use:

Code: Select all
$cdmaterials "models/p2beta"

only thing i could think of in response to that was this:

the word "oops", followed by the lyrics of this song:

http://www.youtube.com/watch?v=nQB4nAjZIdE

that should have been incredibly obvious. i feel stupid now. :lol:

ImageImage
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Im blue, a Clean Christian Furry with Autism.