Quote from
tile on April 5, 2014, 9:48 pm
Arachnaphob wrote:
You could use an ambient_generic with the same sound, and have it start playing with a volume of 0 when the map loads. From there, I would set up inputs to change its volume to 10 when it starts and 0 when it stops. Finally, you'd want to set the source entity to the func_movelinear.
thanks, but im not sure that it would work too well... i forgot to mention that the file's loop is in the middle of the file, so it ramps up and then loops. also, it's coming from multiple movelinears that open at different times close together in sequence.
Arachnaphob wrote:
You could use an ambient_generic with the same sound, and have it start playing with a volume of 0 when the map loads. From there, I would set up inputs to change its volume to 10 when it starts and 0 when it stops. Finally, you'd want to set the source entity to the func_movelinear.
thanks, but im not sure that it would work too well... i forgot to mention that the file's loop is in the middle of the file, so it ramps up and then loops. also, it's coming from multiple movelinears that open at different times close together in sequence.


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