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Custom clipping brush

Hey there! Short question: I'm trying to create a brush (Or something that works as such) that blocks players AND physics objects, but lets an Excursion funnel through. How do I do that?

a brush covered in 'tools/playerclip' with another brush (this time an entity func_clip_vphysics) which is covered in 'tools/trigger'.

Tested and did work.

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Works like a charm, thanks!