Cubemaps
Quote from Dafflewoctor on July 28, 2013, 9:52 amI know there's already been a thread on this, but my game still crashes whenever I try to build them. Can they still be used? I hope so, because my toxic slime looks terrible.
I know there's already been a thread on this, but my game still crashes whenever I try to build them. Can they still be used? I hope so, because my toxic slime looks terrible.
Quote from LoneWolf2056 on July 28, 2013, 10:16 amDont forget the search feature.
http://forums.thinking.withportals.com/post80840.html?hilit=cubemaps%20cubemaps%20crash#p80840
Dont forget the search feature.
http://forums.thinking.withportals.com/post80840.html?hilit=cubemaps%20cubemaps%20crash#p80840
Quote from FelixGriffin on July 28, 2013, 11:39 amIn case people come across this thread in the future: put your bsp in the most recent portal2_dlc folder before you build cubemaps. That should fix it.
In case people come across this thread in the future: put your bsp in the most recent portal2_dlc folder before you build cubemaps. That should fix it.
Quote from wrathofmobius on July 28, 2013, 6:30 pmAlso, the game's resolution has to be above 800x600 IIRC.
Also, the game's resolution has to be above 800x600 IIRC.
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Quote from josepezdj on July 29, 2013, 12:29 amI think it's more useful to directly make hammer to save a copy of your map in the portal2_dlc2/maps folder:
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This is how to build cubemaps after the map is there and you have loaded it:1. Open the console and introduce buildcubmaps
2. As by default the game is running on HDR, now you need to build the LDR cubemaps, so enter mat_hdr_level 0
3. Now enter buildcubmaps again (these are for LDR).
4. Then mat_hdr_level 2 (back to HDR again)
I think it's more useful to directly make hammer to save a copy of your map in the portal2_dlc2/maps folder:

This is how to build cubemaps after the map is there and you have loaded it:
1. Open the console and introduce buildcubmaps
2. As by default the game is running on HDR, now you need to build the LDR cubemaps, so enter mat_hdr_level 0
3. Now enter buildcubmaps again (these are for LDR).
4. Then mat_hdr_level 2 (back to HDR again)
Quote from srs bsnss on July 29, 2013, 10:15 amAlso, your goo might look terrible if you've done any compile less than final. Make sure that's not what's causing your goo troubles.
Also, your goo might look terrible if you've done any compile less than final. Make sure that's not what's causing your goo troubles.

Quote from josepezdj on July 29, 2013, 1:16 pmTalking of goo, well, you should add a cubemap for each 'independent' goo area and assign the cubemap to it by going to the "brush faces" property, and hiting the button "Pick" and selecting them (wiki reference); and holding Ctrl key to select multiple brush faces that makes a whole water area:
Then, since that cubemap is assigned to the water, you should need to add another one more for the reflections in the rest of that room
Talking of goo, well, you should add a cubemap for each 'independent' goo area and assign the cubemap to it by going to the "brush faces" property, and hiting the button "Pick" and selecting them (wiki reference); and holding Ctrl key to select multiple brush faces that makes a whole water area:
Then, since that cubemap is assigned to the water, you should need to add another one more for the reflections in the rest of that room