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Cubemaps

I know there's already been a thread on this, but my game still crashes whenever I try to build them. Can they still be used? I hope so, because my toxic slime looks terrible.

Dont forget the search feature.

http://forums.thinking.withportals.com/post80840.html?hilit=cubemaps%20cubemaps%20crash#p80840

In case people come across this thread in the future: put your bsp in the most recent portal2_dlc folder before you build cubemaps. That should fix it.

Falsi sumus crusto!

Also, the game's resolution has to be above 800x600 IIRC.

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I think it's more useful to directly make hammer to save a copy of your map in the portal2_dlc2/maps folder:

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This is how to build cubemaps after the map is there and you have loaded it:

1. Open the console and introduce buildcubmaps

2. As by default the game is running on HDR, now you need to build the LDR cubemaps, so enter mat_hdr_level 0

3. Now enter buildcubmaps again (these are for LDR).

4. Then mat_hdr_level 2 (back to HDR again)

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Also, your goo might look terrible if you've done any compile less than final. Make sure that's not what's causing your goo troubles.

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Talking of goo, well, you should add a cubemap for each 'independent' goo area and assign the cubemap to it by going to the "brush faces" property, and hiting the button "Pick" and selecting them (wiki reference); and holding Ctrl key to select multiple brush faces that makes a whole water area:

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Then, since that cubemap is assigned to the water, you should need to add another one more for the reflections in the rest of that room ;)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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