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cube/sphere socket question

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hi all..

how can i help a sphere drop correctly into the sphere socket..
For example....
i tried using playerclip, to help the sphere drop excalty into the socket.
but ofcourse playerclip..does not effect he sphere or cube ..

any ideas what is the best to use..

Try a func_clip_vphysics entity.

works perfect.. thank you.

quick note:
player = player
clip = prevent from going through it.
aka:
playerclip = prevent player from going through it.
clip_vphysics = prevent physics objects from going through it.

in the future, try consulting with the Valve Developer Community (VDC) first
https://developer.valvesoftware.com/wiki/Main_Page
thats the website
a quick search on the site brought me to this....
https://developer.valvesoftware.com/wiki/Tool_textures

here you can see what all the different tool textures do, and why playerclip would not have helped you at all



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Here's a question: how do not clip the player or VPhysics stuff...but everything else? As in, how could I make something which blocks an env_laser or env_beam or such from passing through?

Falsi sumus crusto!

Look up filters.

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Can an env_laser take a filter name for clipping or damage?

Falsi sumus crusto!

It's probably the blocking entity that needs a filter. I'm not sure if that will work on lasers though, so you will have to experiment.

Also have a look at the full list of tool textures. Might be useful.

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Essentially I want to block your Sendificator's beams. :)

I'll look through that list.

Falsi sumus crusto!
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