Please or Register to create posts and topics.

cube entity naming

Hello, I want to make the cube dropper instance drop a cube with a name, so the cube will trigger a trigger. Is there a way to make a cube spawn with a name?

Create a trigger that only activates 'physics objects' (flags) inside the cube spawner. Put an output 'OnStartTouch !activator addoutput "targetname namehere". Then you can use a filter for the cube to activate the other trigger.

?????????????????????????????TWP Releases | My Workshop

Also, you can create a class filter for the trigger only to respond to a object (in this case a cube).

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]