Cube Droppers!
Quote from Faja_2485 on August 27, 2012, 5:30 pmHow Do you create a cube dropper the look old (ie: The ones in the spheres underground).
I have tried for quite some time,but they never seem to work properly.
Can someone post a tutorial or a link please.
How Do you create a cube dropper the look old (ie: The ones in the spheres underground).
I have tried for quite some time,but they never seem to work properly.
Can someone post a tutorial or a link please.

Quote from FelixGriffin on August 27, 2012, 5:38 pmI think there's an instance for it, but if not, you can look in Valve's "Red Racer" example map.
If you don't want to do that, copy the point_template from the normal cube dropper, change the cube to the antique one, then add two prop_dynamics for the two parts of the dropper (shaft and door). Search for "box" in props_underground to find the relevant models.
I think there's an instance for it, but if not, you can look in Valve's "Red Racer" example map.
If you don't want to do that, copy the point_template from the normal cube dropper, change the cube to the antique one, then add two prop_dynamics for the two parts of the dropper (shaft and door). Search for "box" in props_underground to find the relevant models.
Quote from HalfPortalLife3 on August 27, 2012, 6:56 pmI'm not entirely sure because I've never made a cube dropper of any kind (instances ftw), but you could possibly place a normal cube dropper instance, edit it, save it as cubedropperold (it can be named whatever you want ofc), then place the prop_dynamics (don't know the model name, sorry), change the template cube to antique (like Felix said), then change that trigger down below the cube dropper to make the door close (ontrigger <name of the door prop> setanimation <name of its closing animation>). You MIGHT need to add a clip brush on the bottom of the dropper (func_brush textured with clip) that gets disabled when the cube is killed, and enabled when that trigger below the dropper gets triggered.
Hope I could help, good luck!
Oh! and on the cube add the output onkilled <name of door prop> setanimation <name of opening animation>. The name of the animations are in the model browser under sequences I think.
Aw, it doesn't work - when trying to make this myself so I could just give it to you, I found out that when I select the trigger it selects lots of triggers, so I can't just edit it. Damn you, logic branches.
I'm not entirely sure because I've never made a cube dropper of any kind (instances ftw), but you could possibly place a normal cube dropper instance, edit it, save it as cubedropperold (it can be named whatever you want ofc), then place the prop_dynamics (don't know the model name, sorry), change the template cube to antique (like Felix said), then change that trigger down below the cube dropper to make the door close (ontrigger <name of the door prop> setanimation <name of its closing animation>). You MIGHT need to add a clip brush on the bottom of the dropper (func_brush textured with clip) that gets disabled when the cube is killed, and enabled when that trigger below the dropper gets triggered.
Hope I could help, good luck!
Oh! and on the cube add the output onkilled <name of door prop> setanimation <name of opening animation>. The name of the animations are in the model browser under sequences I think.
Aw, it doesn't work - when trying to make this myself so I could just give it to you, I found out that when I select the trigger it selects lots of triggers, so I can't just edit it. Damn you, logic branches.
Think of all the things we learned
For the people who are still alive
Quote from wrathofmobius on August 27, 2012, 8:33 pmTry selecting "Objects" instead of "Groups" at the right when you select the trigger.
Try selecting "Objects" instead of "Groups" at the right when you select the trigger.
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from Faja_2485 on August 27, 2012, 9:28 pmI found a instance for an old cube dropper, but it is different then the rest and I have no idea how to use it.
It has a bunch of replace property ($trigger_to_drop_box, $item_type, item_fall_straight_down, $on_fizzled_relay) which I have no idea how to fill it, and I can't seem to get a trigger_once to make it start dropper cubes.
I found a instance for an old cube dropper, but it is different then the rest and I have no idea how to use it.
It has a bunch of replace property ($trigger_to_drop_box, $item_type, item_fall_straight_down, $on_fizzled_relay) which I have no idea how to fill it, and I can't seem to get a trigger_once to make it start dropper cubes.

Quote from portal2tenacious on August 27, 2012, 9:59 pmThere's an edit button in the top right corner for mistakes or whatever you would need to edit a post for.
There's an edit button in the top right corner for mistakes or whatever you would need to edit a post for.
Quote from HalfPortalLife3 on August 28, 2012, 11:10 amDw, I'll do it for you (it would be a nice thing to have myself anyway), I had it almost going but then my computer randomly shut off.
Dw, I'll do it for you (it would be a nice thing to have myself anyway), I had it almost going but then my computer randomly shut off.
Think of all the things we learned
For the people who are still alive