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Core Plug Thing

Okay, one question, how do I make a core plug that you put wheatley into,

Spoiler
that reveals the hidden door/wall panel in the beginning of the game?
If someone can tell me, how do i get it to activate stuff?

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MLIA
Thanks in advance :thumbup:

Find the model and put a trigger on it with a filter for your core.
OnStartTouch> !activator> setparent> model
"> "> SetParentAttachmentMaintainOffset or whatever> attachment name. The rest you can figure out. If you don't know what the "attachment" is, look up the model in the model viewer and look for it.

Okay, so I think I have some of it working, but when i put it into the socket/plug, it vanishes. The animations work though! Edit: It doesn't vanish, it appears somewhere near the top of the wall opposite of the model.

This... sentence... is... false.... dontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutit
MLIA
Thanks in advance :thumbup:

bump

This... sentence... is... false.... dontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutit
MLIA
Thanks in advance :thumbup:

anyone?

This... sentence... is... false.... dontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutit
MLIA
Thanks in advance :thumbup:

There's an instance in instances/gameplay/sphere_socket.vmf, you could try fiddling with that. It looks like it wants a sphere called @sphere, so try that.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]