[Coop] Warm Bridges
Quote from UsCobra11 on September 15, 2012, 5:46 pmA 3 test co-op map involving Faith Plates, Light Bridges, Buttons, and Cubes. Can you and your partner make it to the end?
This is my 4th map release, and my 2nd Co-op map release. Hopefully this map is a huge improvement from BridgeBounce.
Special Thanks:
FourthReaper: Inspirational for cool looking observation rooms.
Playtesters: Spyrunite, Msushi100, Klooger28Hope you all enjoy!
A 3 test co-op map involving Faith Plates, Light Bridges, Buttons, and Cubes. Can you and your partner make it to the end?
This is my 4th map release, and my 2nd Co-op map release. Hopefully this map is a huge improvement from BridgeBounce.
Special Thanks:
FourthReaper: Inspirational for cool looking observation rooms.
Playtesters: Spyrunite, Msushi100, Klooger28
Hope you all enjoy!
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Lpfreaky90 on September 26, 2012, 4:48 pmSlightly too easy for my taste, but still very enjoyable.
4/5: great!
Slightly too easy for my taste, but still very enjoyable.
4/5: great!

Quote from josepezdj on October 8, 2012, 7:14 amNice little map. I was very interested in playing it since the release date, but only this past weekend I could play it with Sleter... It is not so difficult but still is very funny to play.
[spoiler]I specially liked the puzzzle with the sphere launching against the wall button.[/spoiler]
I liked much the warm mood with those Fourth-Reaper-observation-rooms as well
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Some tiny things to improve though:
[spoiler]1. In the first chamber the catapult had these annoying features:
- first was that it seems you didn't use an info_target to aim for the trigger_catapult; this made us hit the button at so many different parts that obviously didn't deactivate the laserfield the necessary time for getting across it, and die several times
- on the other hand, the lasefield deactivation time was kind of short anyway.
2. In the part with the sphere and the catapult puzzle, the catapult had the same problem because of a missing info_target that would have made easier many steps. But also, it happened to us that annoying known bug (Valve's bug) that the trigger_catapult has: depending on the angle you approach an object to it, sometimes it will not pull the trigger_catapult (only if drop from the top); when this envolves a sphere, this problem appears easily due to the fact that if can roll along the floor to get closer to the catapult. One way to prevent this is to add a little trigger_push to help the object to raise a bit and reach the trigger_push
3. I'm not sure if you built cubemaps but i missed some reflections and also the goo at the last step looked sicnerely odd.[/spoiler]
Good map overall!
Nice little map. I was very interested in playing it since the release date, but only this past weekend I could play it with Sleter... It is not so difficult but still is very funny to play.
I liked much the warm mood with those Fourth-Reaper-observation-rooms as well
Some tiny things to improve though:
- first was that it seems you didn't use an info_target to aim for the trigger_catapult; this made us hit the button at so many different parts that obviously didn't deactivate the laserfield the necessary time for getting across it, and die several times
- on the other hand, the lasefield deactivation time was kind of short anyway.
2. In the part with the sphere and the catapult puzzle, the catapult had the same problem because of a missing info_target that would have made easier many steps. But also, it happened to us that annoying known bug (Valve's bug) that the trigger_catapult has: depending on the angle you approach an object to it, sometimes it will not pull the trigger_catapult (only if drop from the top); when this envolves a sphere, this problem appears easily due to the fact that if can roll along the floor to get closer to the catapult. One way to prevent this is to add a little trigger_push to help the object to raise a bit and reach the trigger_push
3. I'm not sure if you built cubemaps but i missed some reflections and also the goo at the last step looked sicnerely odd.
Good map overall!

Quote from KennKong on November 1, 2012, 10:40 pmRedunzl and I recorded our blind playthrough of this, but somehow I lost the file before I could get it into the editor. Sorry!
We echo the previous comments about the accuracy of the catapults. We had to try several times on both to get the hits we needed.
We felt the puzzles were simple, but not trivial. However, they weren't really cooperative, as one player stood around while the other did most of the work. 3/5 from us.
Redunzl and I recorded our blind playthrough of this, but somehow I lost the file before I could get it into the editor. Sorry!
We echo the previous comments about the accuracy of the catapults. We had to try several times on both to get the hits we needed.
We felt the puzzles were simple, but not trivial. However, they weren't really cooperative, as one player stood around while the other did most of the work. 3/5 from us.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from TheNightmaren on December 19, 2012, 2:48 pmIviv and LyLy here, and we played Warm Bridges! While I had an embarrassing moment (my finest yet!) at the beginning, we both really liked the map. Not hard, but a creative use of bridges! Great work!
Iviv and LyLy here, and we played Warm Bridges! While I had an embarrassing moment (my finest yet!) at the beginning, we both really liked the map. Not hard, but a creative use of bridges! Great work!
Quote from BlumCoLe on February 24, 2013, 7:35 amHey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.Here are yours!
Gameplay: http://youtu.be/yAFdHUUVC_4
If you like it and/or it helps: *THUMBS UP*
opinion & comments: [spoiler]why we have to die? ^^[/spoiler] cute puzzles, sorry that chamber one is missing in the record
THX for mapping...
Keep it up!
PS: I began to record our voices, because later i want to make commentarys. Please switch off the sound of the video if it's annoying.
Hey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
Gameplay: http://youtu.be/yAFdHUUVC_4
If you like it and/or it helps: *THUMBS UP*
opinion & comments:
THX for mapping...
Keep it up!
PS: I began to record our voices, because later i want to make commentarys. Please switch off the sound of the video if it's annoying.