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[Coop] Vertigo

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New update released:

-Fixed lighting issues on some moving panels
-Changed design of first chamber around a bit
-Fixed glitch in second chamber in which you could skip a part of the puzzle by jumping to the tractor beam
-Moved some areas around in the second chamber to make them easier to see
-Changed design of second area to prevent skipping through some of the puzzles
-Fixed issues with the checkpoint between the two chambers
-Improved lighting

Special thanks to Marlow for his coop airlock instance which appears to be working a lot better than the weird setup I had for the checkpoint before.

In this test, you and your partner in science will be presented with a wide array of testing apparatus, such as light bridges, tractor beams, gel, and thermal discouragement beams. Have Fun! Any feedback would be greatly appreciated so let me know what you think about the map and if you run into any issues that I might have overlooked.

File Name: mp_coop_vertigo.zip
File Size: 24.96 MiB
Click here to download Vertigo

that's a good map but in the second part when we drop the speed gel into the "accelerated" flow my friend game crash "Portal2.exe has stop" (W7 Core i5)

mistic100 wrote:
that's a good map but in the second part when we drop the speed gel into the "accelerated" flow my friend game crash "Portal2.exe has stop" (W7 Core i5)

Hmm that's weird. Thanks for letting me know, I'll try to see if I can reproduce that bug and fix it.

Awesome map, tricky chambers and cool design! :thumbup:

had alot of fun and no crasches with my portal buddy :D keep it up!!! 5/5 rating!

That was a lot of fun but that 2nd part was a little overwelming. Me and my friend ended up breaking the level and beating it without using the blue paint at all. It was fun but could use some work.

Thanks for all the feedback. Hamster, do you think you could describe how you managed to bypass the blue paint part?

Loved it, although we bypassed the chompy bit at the end. really made us think, good work!

Just finished it: as stated, the puzzle network gets easily get loose with some portal sniping - needs fixing. Even the blue gel piece can be managed without the cube - it's hard - which itself can be a little random to find.

Other than that, 2 big articulated chambers with solid flow and not so cerebral difficulty-lenght.

the hills are alive... with the sound of music

awesome map, god dam I feel so nooby now with my map :P just wondering, with that bounce, it's true that I need to press that button and head over there as quick as possible :P thats how I did it, not sure if it's done good

RageCompeX wrote:
it's true that I need to press that button and head over there as quick as possible :P thats how I did it, not sure if it's done good

If you are talking about moving the panels to shoot the blue gel, it's possible (you have to be very very fast) but placing a cube on the plate is just easier. The cube is

Spoiler
above the panels+gel room, and to reach it you have to find the way from the room up high with the gel button
.

the hills are alive... with the sound of music
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