[Coop] Vertigo
Quote from CombatCoward on June 7, 2011, 12:01 amNew update released:
-Fixed lighting issues on some moving panels
-Changed design of first chamber around a bit
-Fixed glitch in second chamber in which you could skip a part of the puzzle by jumping to the tractor beam
-Moved some areas around in the second chamber to make them easier to see
-Changed design of second area to prevent skipping through some of the puzzles
-Fixed issues with the checkpoint between the two chambers
-Improved lightingSpecial thanks to Marlow for his coop airlock instance which appears to be working a lot better than the weird setup I had for the checkpoint before.
In this test, you and your partner in science will be presented with a wide array of testing apparatus, such as light bridges, tractor beams, gel, and thermal discouragement beams. Have Fun! Any feedback would be greatly appreciated so let me know what you think about the map and if you run into any issues that I might have overlooked.
File Name: mp_coop_vertigo.zip
File Size: 24.96 MiB
Click here to download Vertigo
New update released:
-Fixed lighting issues on some moving panels
-Changed design of first chamber around a bit
-Fixed glitch in second chamber in which you could skip a part of the puzzle by jumping to the tractor beam
-Moved some areas around in the second chamber to make them easier to see
-Changed design of second area to prevent skipping through some of the puzzles
-Fixed issues with the checkpoint between the two chambers
-Improved lighting
Special thanks to Marlow for his coop airlock instance which appears to be working a lot better than the weird setup I had for the checkpoint before.
In this test, you and your partner in science will be presented with a wide array of testing apparatus, such as light bridges, tractor beams, gel, and thermal discouragement beams. Have Fun! Any feedback would be greatly appreciated so let me know what you think about the map and if you run into any issues that I might have overlooked.
File Name: mp_coop_vertigo.zip
File Size: 24.96 MiB
Click here to download Vertigo
Quote from mistic100 on June 7, 2011, 12:54 pmthat's a good map but in the second part when we drop the speed gel into the "accelerated" flow my friend game crash "Portal2.exe has stop" (W7 Core i5)
that's a good map but in the second part when we drop the speed gel into the "accelerated" flow my friend game crash "Portal2.exe has stop" (W7 Core i5)
Quote from CombatCoward on June 8, 2011, 12:42 ammistic100 wrote:that's a good map but in the second part when we drop the speed gel into the "accelerated" flow my friend game crash "Portal2.exe has stop" (W7 Core i5)Hmm that's weird. Thanks for letting me know, I'll try to see if I can reproduce that bug and fix it.
Hmm that's weird. Thanks for letting me know, I'll try to see if I can reproduce that bug and fix it.
Quote from narfomatikus on June 8, 2011, 4:30 pmAwesome map, tricky chambers and cool design!
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had alot of fun and no crasches with my portal buddy
keep it up!!! 5/5 rating!
Awesome map, tricky chambers and cool design!
had alot of fun and no crasches with my portal buddy
keep it up!!! 5/5 rating!
Quote from hamster1147 on June 10, 2011, 11:43 pmThat was a lot of fun but that 2nd part was a little overwelming. Me and my friend ended up breaking the level and beating it without using the blue paint at all. It was fun but could use some work.
That was a lot of fun but that 2nd part was a little overwelming. Me and my friend ended up breaking the level and beating it without using the blue paint at all. It was fun but could use some work.
Quote from CombatCoward on June 11, 2011, 1:08 amThanks for all the feedback. Hamster, do you think you could describe how you managed to bypass the blue paint part?
Thanks for all the feedback. Hamster, do you think you could describe how you managed to bypass the blue paint part?
Quote from DannyBoy76 on June 12, 2011, 3:38 pmLoved it, although we bypassed the chompy bit at the end. really made us think, good work!
Loved it, although we bypassed the chompy bit at the end. really made us think, good work!
Quote from xdiesp on June 13, 2011, 12:03 pmJust finished it: as stated, the puzzle network gets easily get loose with some portal sniping - needs fixing. Even the blue gel piece can be managed without the cube - it's hard - which itself can be a little random to find.
Other than that, 2 big articulated chambers with solid flow and not so cerebral difficulty-lenght.
Just finished it: as stated, the puzzle network gets easily get loose with some portal sniping - needs fixing. Even the blue gel piece can be managed without the cube - it's hard - which itself can be a little random to find.
Other than that, 2 big articulated chambers with solid flow and not so cerebral difficulty-lenght.
Quote from RageCompeX on June 14, 2011, 5:45 amawesome map, god dam I feel so nooby now with my map
just wondering, with that bounce, it's true that I need to press that button and head over there as quick as possible
thats how I did it, not sure if it's done good
awesome map, god dam I feel so nooby now with my map
just wondering, with that bounce, it's true that I need to press that button and head over there as quick as possible
thats how I did it, not sure if it's done good
Quote from xdiesp on June 14, 2011, 10:18 amRageCompeX wrote:it's true that I need to press that button and head over there as quick as possiblethats how I did it, not sure if it's done good
If you are talking about moving the panels to shoot the blue gel, it's possible (you have to be very very fast) but placing a cube on the plate is just easier. The cube is [spoiler]above the panels+gel room, and to reach it you have to find the way from the room up high with the gel button[/spoiler].
If you are talking about moving the panels to shoot the blue gel, it's possible (you have to be very very fast) but placing a cube on the plate is just easier. The cube is
