[Coop] Tricky Triple
Quote from MrLate on May 9, 2012, 7:14 amUPDATE ON 25.8.2012
Now you can play the map through the Steam Workshop1.25 released 13.5.2012
-Hopefully fixed indicator panels
-Faith plate in 3rd chamber should now work as intentedMore screenshots:
http://dl.dropbox.com/u/3300848/portal/ ... _00001.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00002.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00003.jpgThis coop map consists of 3 testing chambers and features different kind of testing elements. It is not very long map though and maybe not all that tricky, but I hope you enjoy it nonetheless!
UPDATE ON 25.8.2012
Now you can play the map through the Steam Workshop
1.25 released 13.5.2012
-Hopefully fixed indicator panels
-Faith plate in 3rd chamber should now work as intented
More screenshots:
http://dl.dropbox.com/u/3300848/portal/ ... _00001.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00002.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00003.jpg
This coop map consists of 3 testing chambers and features different kind of testing elements. It is not very long map though and maybe not all that tricky, but I hope you enjoy it nonetheless!

Quote from josepezdj on May 9, 2012, 8:30 amEyy... another one by Mr Late! I will try to test it this evening! Looks very funny and clever design... as usual!
Eyy... another one by Mr Late! I will try to test it this evening! Looks very funny and clever design... as usual!
Quote from MrLate on May 9, 2012, 10:26 amI just thought that this version does not have a lot of signs in it, so I am most likely going to add signs to future versions.
I just thought that this version does not have a lot of signs in it, so I am most likely going to add signs to future versions.
Quote from zivi7 on May 9, 2012, 5:51 pmNice maps.
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But Lp and me didn't solve number one correctly apparently. We managed to funnel behind the turrets and just grab them. Only after that we found the laser cube and the laser button.
Number two was pretty nice.
The crusher in number three was pretty nice. But after pressing the bridge button and getting one person inside the final room, the cube is not needed anymore. The portals you could use to bring the cube out can just be used by the second person to get up there and leave the level. Is that intended?
Nice maps.
But Lp and me didn't solve number one correctly apparently. We managed to funnel behind the turrets and just grab them. Only after that we found the laser cube and the laser button.
Number two was pretty nice.
The crusher in number three was pretty nice. But after pressing the bridge button and getting one person inside the final room, the cube is not needed anymore. The portals you could use to bring the cube out can just be used by the second person to get up there and leave the level. Is that intended?
Quote from OnePortalizedGal on May 10, 2012, 12:24 amNot bad maps but the first one had low visibility - on the button issue - the laser button was hard to locate - liked the 2nd map - but didn't really have to use all the elements there - 3rd map was clever - that went fairly fast. Thanks for making!
Not bad maps but the first one had low visibility - on the button issue - the laser button was hard to locate - liked the 2nd map - but didn't really have to use all the elements there - 3rd map was clever - that went fairly fast. Thanks for making!
Quote from KennKong on May 10, 2012, 2:14 amRedunzl and I recorded our playthrough for you. It isn't our blind run, on which we killed the turrets before we discovered the laser, just like zivi7 said.
EDIT: Playthrough video redacted due to being out of date. Version 1.25 recorded, see post below.
We didn't enjoy the first BTS part, because it was very hard to see the portal surfaces. We didn't spot the angled panel for a very long time. The main obstacle was there were too many catwalks clogging up our lines of sight.
From there on, things looked much better to us. It took us a little while to sort out the second chamber, but once we found all the pieces, it was a fairly easy puzzle.
The last chamber played much easier than it looked. Even on our blind run, we whizzed right through it.
Overall, the looks were good except for the BTS area, but the puzzles were on the easy side. On a positive note, they were cooperative puzzles. There wasn't much of one player standing around while the other did most of the work. We enjoyed playing it, but we think it could be improved. We give it a 3/5, almost a 4.
Redunzl and I recorded our playthrough for you. It isn't our blind run, on which we killed the turrets before we discovered the laser, just like zivi7 said.
EDIT: Playthrough video redacted due to being out of date. Version 1.25 recorded, see post below.
We didn't enjoy the first BTS part, because it was very hard to see the portal surfaces. We didn't spot the angled panel for a very long time. The main obstacle was there were too many catwalks clogging up our lines of sight.
From there on, things looked much better to us. It took us a little while to sort out the second chamber, but once we found all the pieces, it was a fairly easy puzzle.
The last chamber played much easier than it looked. Even on our blind run, we whizzed right through it.
Overall, the looks were good except for the BTS area, but the puzzles were on the easy side. On a positive note, they were cooperative puzzles. There wasn't much of one player standing around while the other did most of the work. We enjoyed playing it, but we think it could be improved. We give it a 3/5, almost a 4.
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Quote from MrLate on May 10, 2012, 3:38 amThanks for feedback!
BTS part yeah, I agree that is is quite cluttered, going to make it more open in next version.
zivi7, well... you did not solve the puzzle correctly
. Going to make that last puzzle harder to solve.
E: Making new version right now!
E2: Added signs, made BTS area less cluttered, modified 2nd area and added puzzle element, modified 3rd area and added puzzle elements. I'll upload new version soon.
Thanks for feedback!
BTS part yeah, I agree that is is quite cluttered, going to make it more open in next version.
zivi7, well... you did not solve the puzzle correctly . Going to make that last puzzle harder to solve.
E: Making new version right now!
E2: Added signs, made BTS area less cluttered, modified 2nd area and added puzzle element, modified 3rd area and added puzzle elements. I'll upload new version soon.
Quote from MrLate on May 10, 2012, 7:18 am1.2 released 10.5.2012
-Modified BTS area so it is not less cluttered. Also moved turrets further back.
-Modified 2nd chamber and added puzzle element
-Modified 3rd chamber and added puzzle elementMore screenshots:
http://dl.dropbox.com/u/3300848/portal/ ... _00001.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00002.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00003.jpgDownload: Tricky Triple
1.2 released 10.5.2012
-Modified BTS area so it is not less cluttered. Also moved turrets further back.
-Modified 2nd chamber and added puzzle element
-Modified 3rd chamber and added puzzle element
More screenshots:
http://dl.dropbox.com/u/3300848/portal/ ... _00001.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00002.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00003.jpg
Download: Tricky Triple
Quote from Salamandra on May 12, 2012, 5:42 pmHere's my playthrough, it is blind.
Thought it was good, the layout of the first room was a bit strange but didn't have any problem with the placement and visibility of that angled surface. Really nothing bad to say. I'd say a solid 4/5.
Here's my playthrough, it is blind.
Thought it was good, the layout of the first room was a bit strange but didn't have any problem with the placement and visibility of that angled surface. Really nothing bad to say. I'd say a solid 4/5.