[Coop] Tricky Maze
Quote from PortalFan95 on January 26, 2012, 6:17 pmIn this map, you and your partner go into a maze to find three cubes for three cube switches. Each switch pressed in will allow you to gain access to the exit elevator. This is also my first Co-Op map.
*Edit: P-Body's exit assembler is now fixed.
*Edit: Fixed P-Body's exit for sureFile Name: mp_coop_A (3).zip
File Size: 1.24 MiB
Click here to download Tricky Maze
In this map, you and your partner go into a maze to find three cubes for three cube switches. Each switch pressed in will allow you to gain access to the exit elevator. This is also my first Co-Op map.
*Edit: P-Body's exit assembler is now fixed.
*Edit: Fixed P-Body's exit for sure
File Name: mp_coop_A (3).zip
File Size: 1.24 MiB
Click here to download Tricky Maze
Quote from Djinndrache on January 26, 2012, 8:22 pmThe map is pretty boring and not very beautiful. So after doing our blindrun (which I will upload later), lpfreaky90 and me had some Deathmatch in your map which actually was more fun than "solving the puzzle".
The map is pretty boring and not very beautiful. So after doing our blindrun (which I will upload later), lpfreaky90 and me had some Deathmatch in your map which actually was more fun than "solving the puzzle".
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Lpfreaky90 on January 26, 2012, 8:29 pmthere's quite a bit wrong with this map:
worst thing: you can solve it with just one person.Few other things:
- That green tv-hartbeat texture? what the?
- Multiple no-draw textures that can be seen and give a leak effect.
- if you place a cube on the button to open the first door it stays open
- you can solve the map without the hard light bridge provided. Just put a cube on the button for the final door and stack the other two in such a way you can climb over the second door.
- You already fixed the exit for orange.
- There is a third hard light bridge that is never used.
- WHY is there a fizzler upstairs on just one wall?
- If you fizzle a cube you won't get it back -> stuck.
- Personally I don't like the textures used for the maze.However this map, with help from djin gave me the idea for "Call of Portal - Modern CakeWare 4!" I'll create that some day!
So far it's only a 2/5: cute, you tried to map. Please fix these issues and work on the overall looks
there's quite a bit wrong with this map:
worst thing: you can solve it with just one person.
Few other things:
- That green tv-hartbeat texture? what the?
- Multiple no-draw textures that can be seen and give a leak effect.
- if you place a cube on the button to open the first door it stays open
- you can solve the map without the hard light bridge provided. Just put a cube on the button for the final door and stack the other two in such a way you can climb over the second door.
- You already fixed the exit for orange.
- There is a third hard light bridge that is never used.
- WHY is there a fizzler upstairs on just one wall?
- If you fizzle a cube you won't get it back -> stuck.
- Personally I don't like the textures used for the maze.
However this map, with help from djin gave me the idea for "Call of Portal - Modern CakeWare 4!" I'll create that some day!
So far it's only a 2/5: cute, you tried to map. Please fix these issues and work on the overall looks ![]()
Quote from Djinndrache on January 27, 2012, 10:15 amDjinndrache wrote:blindrun (which I will upload later)Here it is:
FhDrEhG3NdE
(Link: http://www.youtube.com/watch?v=FhDrEhG3NdE)
Here it is:
FhDrEhG3NdE
(Link: http://www.youtube.com/watch?v=FhDrEhG3NdE)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200


