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[Coop] Toxic Funnel

Portal 2 Coop map (1 puzzle)

jfleduc.com

File Name: mp_coop_JFL_Toxic_Funnel.rar
File Size: 2.03?MiB
Toxic Funnel

The moving wall was a nice idea, but i a few remarks:
The funnel is not really needed to complete the test (if one player dies one time)
What is the use of the switch at the exit door?
The are some useless portal walls.

Low detail gigamap with not much of a puzzle, but has a cute moving wall reminiscent of P1. End of story. Previous comment says it all about glitches and redundancy.

An idea could be forcing players to save each other, with the funnel, or to bring the cube to the door as well. Just so you can make use of all your resources.

the hills are alive... with the sound of music

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

gZ-uSQVI9Mk
(Link: http://www.youtube.com/watch?v=gZ-uSQVI9Mk)

Also note the video description for more feedback and my signature for additional project information.