[Coop] The Bigger Picture
Quote from Hunter McJesus on June 3, 2011, 6:28 pmThe Bigger Picture
Version 1.2
A challenging Co-op chamber
This map was reworked to include a central hub that ties together each of the three rooms.
This map forces player to work together. Not only in trying to solve the puzzle but also to help each other move around the rooms.
Changes from Version 1.1
-Fixed Platforms in second room
-adjusted lighting in second room
-fixed trapdoor in first room (now it falls away properly)
-added more portal helpers
-adjusted texturesScreenshots:
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture1.png
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture2.png
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture3.png
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture4.png
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture5.pngFile Name: TheBiggerPicture.zip
File Size: 7.15?MiB
[Coop] The Bigger Picture v1.2
The Bigger Picture
Version 1.2
A challenging Co-op chamber
This map was reworked to include a central hub that ties together each of the three rooms.
This map forces player to work together. Not only in trying to solve the puzzle but also to help each other move around the rooms.
Changes from Version 1.1
-Fixed Platforms in second room
-adjusted lighting in second room
-fixed trapdoor in first room (now it falls away properly)
-added more portal helpers
-adjusted textures
Screenshots:
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture1.png
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture2.png
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture3.png
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture4.png
http://userpages.umbc.edu/~nherbe3/Galleries/Levels/Portal/CoOpChambers/TheBiggerPicture5.png
File Name: TheBiggerPicture.zip
File Size: 7.15?MiB
[Coop] The Bigger Picture v1.2
Quote from kwp21 pitts on June 5, 2011, 2:54 amQuick question, why are there three uploads named "The bigger Picture?
Quick question, why are there three uploads named "The bigger Picture?

VDC User PageQuote from Nacimota on June 5, 2011, 3:08 amkwp21 pitts wrote:Quick question, why are there three uploads named "The bigger Picture?Indeed.
Please edit this download when and if you make additional updates. Do not create a new download/thread.
Indeed.
Please edit this download when and if you make additional updates. Do not create a new download/thread.
Quote from Hunter McJesus on June 6, 2011, 6:30 amI'm sorry about that. I am new to the message board and wasn't sure how to change it
I'm sorry about that. I am new to the message board and wasn't sure how to change it ![]()
Quote from Domathan on June 7, 2011, 9:47 amPlayed this map Monday with a friend:
Allthough believeng to have had the Right solution for Room 1, we failed in execution. It was allready late and we were Tired ^^
But I have found an Exploit in Room 1:
[spoiler]Normally, jo have to fling and Portaljump around to reach the Cube at the Top.
But theres an alternate "Solution". On the right sight of the Room is a high white portable Strip. If you shoot a Portal there and fling out of it you have a brief amount of time to shoot a portal on the highground and can jump on the pipe right to the cube.[/spoiler]
Played this map Monday with a friend:
Allthough believeng to have had the Right solution for Room 1, we failed in execution. It was allready late and we were Tired ^^
But I have found an Exploit in Room 1:
But theres an alternate "Solution". On the right sight of the Room is a high white portable Strip. If you shoot a Portal there and fling out of it you have a brief amount of time to shoot a portal on the highground and can jump on the pipe right to the cube.
Quote from xdiesp on June 14, 2011, 8:54 pmWe tried the contest version of this map we had already played some weeks ago, and noticed we remembered chamber 2 and 3 quite well: literally, they may not be masterpieces but at least they're memorable. Of the 3 chambers, the only messy one is the first: just snipe portals to the highest place and you're done, no flinging involved whatsoever. However the rest are surprisingly different and unpunishing, even the (gasp) catapults one.
What makes the level distinctive, is the cube-keys you bring around, which give it more depth than it has. More maps could use that tool to improve partecipation with the player, instead of the usual bland buttons. Medium difficulty, but the second room has this spike when you have to [spoiler]get both players at the orange gel to shoot one to the red cube[/spoiler]: assuming you ever have to [spoiler]jump from the dispenser to the button[/spoiler], which may have been us overcomplicating things. I suggest to go easier on that one, and to remove the long vertical white line in ch. 1 to prevent exploits.
We tried the contest version of this map we had already played some weeks ago, and noticed we remembered chamber 2 and 3 quite well: literally, they may not be masterpieces but at least they're memorable. Of the 3 chambers, the only messy one is the first: just snipe portals to the highest place and you're done, no flinging involved whatsoever. However the rest are surprisingly different and unpunishing, even the (gasp) catapults one.
What makes the level distinctive, is the cube-keys you bring around, which give it more depth than it has. More maps could use that tool to improve partecipation with the player, instead of the usual bland buttons. Medium difficulty, but the second room has this spike when you have to
Quote from palmvos on July 4, 2011, 6:48 pmOk my father and I tried this level...
following questions:
1. Are we supposed to be bringing the cubes with us? if we both die in chamber 2 or 3 how do we get back in if so?
after getting the first cube- the #2 chamber:
[spoiler]How am I supposed to get the red cube? My partner has to stand on the second button that flips the fling plate for the cube over- now what am i supposed to be flinging from?[/spoiler]
I ended up using noclip to beat this room...ok chamber 3:
[spoiler]Got the two buttons depressed can do platfom flinging from 1-2 2-3 but the rotating plate does not go far enough to get the blue cube?[/spoiler]Thank you
Ok my father and I tried this level...
following questions:
1. Are we supposed to be bringing the cubes with us? if we both die in chamber 2 or 3 how do we get back in if so?
after getting the first cube- the #2 chamber:
I ended up using noclip to beat this room...
ok chamber 3:
Thank you
Quote from Djinndrache on July 5, 2011, 6:18 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:Ze0yOcHeESA
(Link: http://www.youtube.com/watch?v=Ze0yOcHeESA)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
Ze0yOcHeESA
(Link: http://www.youtube.com/watch?v=Ze0yOcHeESA)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
