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[Coop] Sunbury Chambers 16

Easy COOP. This map is perfect for beginners and has approximately 40 min game play. The map includes conventional puzzles with cubes, spheres and lasers in PeTI style but also flinge actions and some unconventional puzzle features. The players can proceed non-linear.

More screenshots on Steam: http://steamcommunity.com/sharedfiles/f ... =139476387

Packed with 7zip

A Walkthrough video and information of how to play COOP on your own are posted in the Comments of this Map.

File Name: mp_coop_sunbury_chambers_16_06c.zip
File Size: 20.05 MiB
Click here to download Sunbury Chambers 16

I'll repost my workshop comments here:

I just finished this with a friend. There were some really nice test elements in this map but we more or less broke every puzzle in your map.

Spoiler
A: We put cubes on the buttons; grabbed the extra laser cube; no need for the stairs.
B: We could crouch and smuggle an extra cube out.
C: What was the funnel for?
D: Very easy.
E: We didn't need the moving panels; we just bounced.

Overall; there were some amazing ideas in it; but the lack of inication is really a problem. Also I think a more consistent style would be better for your maps.
Keep up the good work though.

4/5: great!

I would second what LP said. The way it is, it's less "real" portal puzzles but more the task to find out what those unlabeled buttons do. I would say that's a problem of all the sunbury chambers I have played so far.

I would also recommend to keep the styles seperated. Take the uboat in that other map or the sphinx in this map for example. Both could be interesting models to tell their own stories in a well made environment, but here they come across out of place in between clean style puzzle chambers.

Still, Chickenmobile and me had good fun, so please don't get discouraged by this feedback. :thumbup:

Hey dude,

I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.

Here are yours!

Commentary: http://youtu.be/QQbgwULyZkQ

If you like it and/or it helps: *THUMBS UP*, comment and subscribe :)

opinion & comments: We think 2 rooms aren't really puzzles and just "filling rooms", unfortunately.

THX for mapping... Keep it up!

PS: Please play my map und and let me know what you think.

Visit me on ? youtube ?

Walkthrough Version 0.6:

http://youtu.be/Ldj16FjUJww

RUNNING COOP BY YOURSELF:

You need 7zip. Unzip the map and drop it into:

Code: Select all
C:Program Files (x86)SteamSteamAppscommonPortal 2portal2maps

You can play COOP on your own, if you create a direct shortcut to this map with this target:

Code: Select all
"C:Program Files (x86)SteamSteamAppscommonPortal 2portal2.exe" -dev -game "C:Program Files (x86)SteamSteamAppscommonPortal 2portal2" +ss_map "mp_coop_sunbury_chambers_16_06.bsp" +sv_lan 1

Use the developer console to switch between the players. For more info of how to play COOP by yourself see:
https://developer.valvesoftware.com/wiki/Testing_Portal_2_Co-Op_Maps_Alone