[Coop] Sunbury Chambers 12
Quote from BierPizzaChips on November 1, 2012, 6:08 amVery easy COOP based on a PeTI map and enhanced in Hammer. Key game play elements: Cubes, lightbridges and laser.
Steam: http://steamcommunity.com/sharedfiles/f ... d=90278950
Packed with 7zip
File Name: mp_coop_sunbury_chambers_12_03.zip
File Size: 4.05 MiB
Click here to download Sunbury Chambers 12
Very easy COOP based on a PeTI map and enhanced in Hammer. Key game play elements: Cubes, lightbridges and laser.
Steam: http://steamcommunity.com/sharedfiles/f ... d=90278950
Packed with 7zip
File Name: mp_coop_sunbury_chambers_12_03.zip
File Size: 4.05 MiB
Click here to download Sunbury Chambers 12
Quote from BierPizzaChips on November 9, 2012, 4:17 pmHere the play through of version 0.1 by 2Nightmaren:
Here the play through of version 0.1 by 2Nightmaren:
Quote from KennKong on December 6, 2012, 2:27 amRedunzl and I played your map. We're not going to post our blind play-through, because it's 36+ minutes of embarrassment.
The major problem was that all those non-standard textures made it hard for us to figure out where we could go. We figured out the crate trick pretty quickly, but the online/offline fizzler thing threw us for a while.
The puzzle in the final room was over-specified, because we ended up not needing the cube dropped by the crescent button.
Overall, this was an unpleasant map to play and to look at. While we applaud the effort to be creative and unique, the results were disappointing. We give it just 3/5.
Redunzl and I played your map. We're not going to post our blind play-through, because it's 36+ minutes of embarrassment.
The major problem was that all those non-standard textures made it hard for us to figure out where we could go. We figured out the crate trick pretty quickly, but the online/offline fizzler thing threw us for a while.
The puzzle in the final room was over-specified, because we ended up not needing the cube dropped by the crescent button.
Overall, this was an unpleasant map to play and to look at. While we applaud the effort to be creative and unique, the results were disappointing. We give it just 3/5.
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Quote from BlumCoLe on March 1, 2013, 10:49 amHey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.Here are yours!
Commentary: http://youtu.be/L_Lntp1WMDk
If you like it and/or it helps: *THUMBS UP*, comment and subscribe
opinion & comments: GREAT!
THX for mapping... Keep it up!
PS: Please play my map und and let me know what you think.
Hey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
Commentary: http://youtu.be/L_Lntp1WMDk
If you like it and/or it helps: *THUMBS UP*, comment and subscribe
opinion & comments: GREAT!
THX for mapping... Keep it up!
PS: Please play my map und and let me know what you think.