[Coop] Site E
Quote from Idolon on May 30, 2011, 9:26 pmSite E is the 5th in the ROBOT PRIDE Cooperative Testing Initiative series. It features some medium/easy difficulty puzzles that feature lasers and excursion funnels.
UPDATED: Fixed I/O
File Name: IDOLON_SITE_E.zip
File Size: 1.25 MiB
Click here to download Site E
Site E is the 5th in the ROBOT PRIDE Cooperative Testing Initiative series. It features some medium/easy difficulty puzzles that feature lasers and excursion funnels.
UPDATED: Fixed I/O
File Name: IDOLON_SITE_E.zip
File Size: 1.25 MiB
Click here to download Site E
Quote from Calculator on May 31, 2011, 5:22 pmA short but well done map.
I like how you tried something innovative by introducing a [spoiler]maze[/spoiler] as puzzle element. [spoiler]One person controlling the direction and the other flying through it works really well.[/spoiler]
I can see you've progressed since your previous maps (site A and B), keep up the good work!
(On another note, where can I find the third and fourth test? I can only find site A, B and this one E.)
A short but well done map. ![]()
I like how you tried something innovative by introducing a
I can see you've progressed since your previous maps (site A and B), keep up the good work! ![]()
(On another note, where can I find the third and fourth test? I can only find site A, B and this one E.)
Quote from Idolon on May 31, 2011, 10:02 pmI'm developing C and D as we speak! I just need to finish up D and then all 5 will be released together as a 'chapter.' Thanks for the feedback!
I'm developing C and D as we speak! I just need to finish up D and then all 5 will be released together as a 'chapter.' Thanks for the feedback!
Quote from mistic100 on June 1, 2011, 12:37 pmwith a friend we achieve it without get the cube, there seems to be a bug with the transport flow
with a friend we achieve it without get the cube, there seems to be a bug with the transport flow
Quote from mistic100 on June 1, 2011, 2:34 pmwhen you use the laser, then remove it the flow is still active, so we don't need the cube on the button
when you use the laser, then remove it the flow is still active, so we don't need the cube on the button
Quote from Idolon on June 1, 2011, 6:06 pmAlright, thanks! That's a little hard to pull off since you have to get off the button and activate the laser at the same time, but I'll try and fix it.
Alright, thanks! That's a little hard to pull off since you have to get off the button and activate the laser at the same time, but I'll try and fix it.
Quote from Djinndrache on June 7, 2011, 9:28 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-ig7rXf7yAo
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-ig7rXf7yAo
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from xdiesp on June 13, 2011, 5:38 pmEnjoyable short map, polished and easily coordinated. Suggested for a quick, not too cerebral game. The maze can be skipped, by having [spoiler]the button player place an exit portal on the highest white wall in there[/spoiler].
Enjoyable short map, polished and easily coordinated. Suggested for a quick, not too cerebral game. The maze can be skipped, by having
