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[Coop] PTI_polarity_transition

This is a 2 Room Testchamber created by using only the PTI for the Map and Hammer f?r the Coop-Entrance and Exit.

Once the first Room is solved, there is a shortcut to the second Room for the case that you should die.
GLaDOS: "And you will die for shure"
Rynax: "shhht, shut up GLaDOS. Guys, i believe in you!"

Hope you enjoy the Map with your Partner and leave me some feedback. I am looking forward for your Report.
GLaDOS: "I am looking forward to your failure"

File Name: mp_coop_polarity_transition.rar
File Size: 2.84 MiB
Click here to download PTI_polarity_transition

This chamber was pretty good for being mostly made in the PTI

The funnel puzzle in second room I thought was very smart however zivi got stuck behind some panels and had to noclip out.

Heres a video playthrough with me and zivi
http://www.twitch.tv/chickenmobilexfire/b/324763258

Sorry but zivi's voice seemed a bit muffled.

Very nice job 4/5

?????????????????????????????TWP Releases | My Workshop

I'd only add one thing: In the first chamber the symbols were a bit confusing. We couldn't find the corresponding test elements. Maybe you could check if you could delete some of them and make the rest have fitting symbols?

Thanks ChickenMobile & Zivi7 for the report and especially the video.
It's quite helpful to see how you are trying to find your way through.

Spoiler
Maybe you should think about another way to use the lightbridge in room 1, so the tractor-beam does not pull you back down all the time ;-)

I think i have to overthink some parts ^^ or maybe make the hidden logics visible, so you can see more wires to the buttons.

Update:
Due to the feedback i got, here is a updated Version of my map.
- Added more wires, so Buttons and actions are more traceable for you.
- Added some lighting
- changed some Portal Surfaces and a Flip-Panel so the solution to one puzzle now have to be done the way i want you to do it ;-)

Thanks for testing, have fun.

Pretty chaotic map, looks like a typical PTI map (converted to coop).
Also I believe we may have skipped something since we did not need to use all the given elements.

6oO5-eyTTuI
(Link: http://www.youtube.com/watch?v=6oO5-eyTTuI)

Iviv and LyLy here, and we played Polarity Transition. Well, I'm not really sure how to review this map. I was left with the feeling of, "what just happened?" The symbols don't correspond to anything (though I notice you said you fixed the confusing symbols. Not played the updated version yet), we skipped half the testing elements, it just left us fumbling through everything till we got to the end, and I think it was generally over complicated. We had an issue at the very end where every other time

Spoiler
random repulsion gel would pour in and I suddenly was hitting my head on things.
We no clip around and point out some things that need to be fixed. However, we do like the idea with the
Spoiler
edgeless safety cube being a trigger.
That can be used in more depth in other places. That was a genius idea. Overall, it's a good first map, but was a bit confusing all around.

T0UOd26wZag

2Nightmaren Coop YouTube Channel
We play maps and break things!

Redunzl and I played this map, and we were very confused. The symbols provided for the various buttons didn't help much, if at all. We figured out the correspondences through trial and error.

We recorded our second playthrough, in which we didn't use all the elements. We've watched Djinndrache's video, and not surprisingly, he and his partner used even fewer elements. I'd love to see what a hatchet job John11 could do with this (under 20 seconds wouldn't surprise me a bit).

It was a good attempt at creating an interesting puzzle, but unfortunately, it's very loose and breakable. The sideways bounce into the side room is a bit unpredictable, depending on how you drop though the hole. Even funnier things happen when one player is standing on the door when the other presses the button.

This is a good example of how PTI can make a real mess of things when you have just a little more than basic connections among elements. You really need to Hammer out the dents in this one. 3/5 from us.

Anyway, here's our playthrough:Link
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