[Coop] PTI_polarity_transition
Quote from Rynax on July 13, 2012, 2:11 amThis is a 2 Room Testchamber created by using only the PTI for the Map and Hammer f?r the Coop-Entrance and Exit.
Once the first Room is solved, there is a shortcut to the second Room for the case that you should die.
GLaDOS: "And you will die for shure"
Rynax: "shhht, shut up GLaDOS. Guys, i believe in you!"Hope you enjoy the Map with your Partner and leave me some feedback. I am looking forward for your Report.
GLaDOS: "I am looking forward to your failure"File Name: mp_coop_polarity_transition.rar
File Size: 2.84 MiB
Click here to download PTI_polarity_transition
This is a 2 Room Testchamber created by using only the PTI for the Map and Hammer f?r the Coop-Entrance and Exit.
Once the first Room is solved, there is a shortcut to the second Room for the case that you should die.
GLaDOS: "And you will die for shure"
Rynax: "shhht, shut up GLaDOS. Guys, i believe in you!"
Hope you enjoy the Map with your Partner and leave me some feedback. I am looking forward for your Report.
GLaDOS: "I am looking forward to your failure"
File Name: mp_coop_polarity_transition.rar
File Size: 2.84 MiB
Click here to download PTI_polarity_transition

Quote from ChickenMobile on July 13, 2012, 9:25 amThis chamber was pretty good for being mostly made in the PTI
The funnel puzzle in second room I thought was very smart however zivi got stuck behind some panels and had to noclip out.
Heres a video playthrough with me and zivi
http://www.twitch.tv/chickenmobilexfire/b/324763258Sorry but zivi's voice seemed a bit muffled.
Very nice job 4/5
This chamber was pretty good for being mostly made in the PTI
The funnel puzzle in second room I thought was very smart however zivi got stuck behind some panels and had to noclip out.
Heres a video playthrough with me and zivi
http://www.twitch.tv/chickenmobilexfire/b/324763258
Sorry but zivi's voice seemed a bit muffled.
Very nice job 4/5
Quote from zivi7 on July 13, 2012, 9:28 amI'd only add one thing: In the first chamber the symbols were a bit confusing. We couldn't find the corresponding test elements. Maybe you could check if you could delete some of them and make the rest have fitting symbols?
I'd only add one thing: In the first chamber the symbols were a bit confusing. We couldn't find the corresponding test elements. Maybe you could check if you could delete some of them and make the rest have fitting symbols?
Quote from Rynax on July 13, 2012, 12:05 pmThanks ChickenMobile & Zivi7 for the report and especially the video.
It's quite helpful to see how you are trying to find your way through.
[spoiler]Maybe you should think about another way to use the lightbridge in room 1, so the tractor-beam does not pull you back down all the time[/spoiler]
I think i have to overthink some parts ^^ or maybe make the hidden logics visible, so you can see more wires to the buttons.
Thanks ChickenMobile & Zivi7 for the report and especially the video.
It's quite helpful to see how you are trying to find your way through.

I think i have to overthink some parts ^^ or maybe make the hidden logics visible, so you can see more wires to the buttons.
Quote from Rynax on July 18, 2012, 7:07 amUpdate:
Due to the feedback i got, here is a updated Version of my map.
- Added more wires, so Buttons and actions are more traceable for you.
- Added some lighting
- changed some Portal Surfaces and a Flip-Panel so the solution to one puzzle now have to be done the way i want you to do itThanks for testing, have fun.
Update:
Due to the feedback i got, here is a updated Version of my map.
- Added more wires, so Buttons and actions are more traceable for you.
- Added some lighting
- changed some Portal Surfaces and a Flip-Panel so the solution to one puzzle now have to be done the way i want you to do it
Thanks for testing, have fun.
Quote from Djinndrache on July 24, 2012, 4:34 amPretty chaotic map, looks like a typical PTI map (converted to coop).
Also I believe we may have skipped something since we did not need to use all the given elements.6oO5-eyTTuI
(Link: http://www.youtube.com/watch?v=6oO5-eyTTuI)
Pretty chaotic map, looks like a typical PTI map (converted to coop).
Also I believe we may have skipped something since we did not need to use all the given elements.
6oO5-eyTTuI
(Link: http://www.youtube.com/watch?v=6oO5-eyTTuI)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from TheNightmaren on July 26, 2012, 4:46 pmIviv and LyLy here, and we played Polarity Transition. Well, I'm not really sure how to review this map. I was left with the feeling of, "what just happened?" The symbols don't correspond to anything (though I notice you said you fixed the confusing symbols. Not played the updated version yet), we skipped half the testing elements, it just left us fumbling through everything till we got to the end, and I think it was generally over complicated. We had an issue at the very end where every other time [spoiler]random repulsion gel would pour in and I suddenly was hitting my head on things.[/spoiler] We no clip around and point out some things that need to be fixed. However, we do like the idea with the [spoiler]edgeless safety cube being a trigger.[/spoiler] That can be used in more depth in other places. That was a genius idea. Overall, it's a good first map, but was a bit confusing all around.
Iviv and LyLy here, and we played Polarity Transition. Well, I'm not really sure how to review this map. I was left with the feeling of, "what just happened?" The symbols don't correspond to anything (though I notice you said you fixed the confusing symbols. Not played the updated version yet), we skipped half the testing elements, it just left us fumbling through everything till we got to the end, and I think it was generally over complicated. We had an issue at the very end where every other time
Quote from KennKong on August 31, 2012, 1:29 amRedunzl and I played this map, and we were very confused. The symbols provided for the various buttons didn't help much, if at all. We figured out the correspondences through trial and error.
We recorded our second playthrough, in which we didn't use all the elements. We've watched Djinndrache's video, and not surprisingly, he and his partner used even fewer elements. I'd love to see what a hatchet job John11 could do with this (under 20 seconds wouldn't surprise me a bit).
It was a good attempt at creating an interesting puzzle, but unfortunately, it's very loose and breakable. The sideways bounce into the side room is a bit unpredictable, depending on how you drop though the hole. Even funnier things happen when one player is standing on the door when the other presses the button.
This is a good example of how PTI can make a real mess of things when you have just a little more than basic connections among elements. You really need to Hammer out the dents in this one. 3/5 from us.
Anyway, here's our playthrough:Link
Embedded
[spoiler]KbXuwCg17rQ[/spoiler]
Redunzl and I played this map, and we were very confused. The symbols provided for the various buttons didn't help much, if at all. We figured out the correspondences through trial and error.
We recorded our second playthrough, in which we didn't use all the elements. We've watched Djinndrache's video, and not surprisingly, he and his partner used even fewer elements. I'd love to see what a hatchet job John11 could do with this (under 20 seconds wouldn't surprise me a bit).
It was a good attempt at creating an interesting puzzle, but unfortunately, it's very loose and breakable. The sideways bounce into the side room is a bit unpredictable, depending on how you drop though the hole. Even funnier things happen when one player is standing on the door when the other presses the button.
This is a good example of how PTI can make a real mess of things when you have just a little more than basic connections among elements. You really need to Hammer out the dents in this one. 3/5 from us.
Anyway, here's our playthrough:Link
Embedded
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