Please or Register to create posts and topics.

[Coop] Paint Mess

Page 1 of 2Next

First map i've done for Portal 2, Focussing heavily on paint, hence the name :)

I would say it is of moderate difficulty.

Changelog:

3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in.

2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.

File Name: macgta_paintmess_vpk_v3.zip
File Size: 1.25 MiB
Click here to download Paint Mess

Why are you making me overwrite the paintsign model files? I figured the ones you have included were your own, but I already have them in my directory. I dont feel like overwriting them with yours until I know why.

@Neoxx: the the paintsign model/texture folders contain a custom model and textures. The only thing they will overwrite is the folder; There may be a folder called "paintsign" ingame already.

I'm a bit wary with the installation method, would it break the puzzles if I didn't install the various folders?

the hills are alive... with the sound of music

@xdiesp: It wont break the puzzles but you will get a large empty box and a big blue "ERROR" at the start of the puzzle. All the model/materials folders contain is 1 model and 1 texture, Which afaik doesn't conflict with any similarly named model/texture ingame, You can delete these folders afterwards. I would have BSPZIP'ed this stuff into the into the map but i couldn't get it work properly :(.

Yeah, the reason this has so many downloads but so little reaction is because it's way more difficult to actually install once you have it downloaded. I couldn't figure it out looking around for like 10 minutes --- way too long. Anyone have easy install instructions?

A 5 mins playtime job, only useful for a change of pace. Can be soloed, except for the button.

the hills are alive... with the sound of music

Howdy,

I actually really enjoyed this level. It was quite fun

Spoiler
and involved some back and forth. Was particularly fun getting the timing correct to catch the ball

Name of the .bsp?
I can't find that in console, and don't know if there is a way to obtain it from the .vpk.
EDIT: Got some problems to auto-completition of new maps names, now is working. mp_coop_paintmess

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

For a small map this was quite enjoyable, although frustrating at times trying to figure out how to finish it, I think we may have finished it a different way to most

Spoiler
as above a ball is mentioned....what ball?

To check out how we finished this map you can watch our play through below.(You probably don't want to watch this if you haven't completed this map yet)

Gy5vOAxr-vE

Page 1 of 2Next