[Coop] mp_coop_chamber_0_v1
Quote from Almeida on May 13, 2012, 4:44 pmThis is my first map. I'm still learning to use the Hammer.
Just a simple test chamber.File Name: mp_coop_chamber_0_v1.rar
File Size: 8.41 MiB
Click here to download mp_coop_chamber_0_v1
This is my first map. I'm still learning to use the Hammer.
Just a simple test chamber.
File Name: mp_coop_chamber_0_v1.rar
File Size: 8.41 MiB
Click here to download mp_coop_chamber_0_v1
Quote from Insomnautik on May 14, 2012, 12:35 pmFirst coop map i've seen where the base was made with the puzzle editor. So i'll have to give you props for being less lazy then I am even though I've wanted to do that sense it came out. Anyways, there are definitely some things that need to be said about this map.
One, you should do some visual adjustments in hammer, each of those blocks uses the same fullsize block texture when there are many different sizes of tile that could be exchanged to give the wall a more varied look (easy to do in hammer, especially if you figured out how to swap the enter/exit instances already). Not to mention it looks very blocky, but this is really just a side effect of using the puzzle creator.
Second, I notcied once you have completed the map a [spoiler]lightbridge turns on to.... let the other player over?[/spoiler] Ok, so one, that means you intended for [spoiler]one player to solve the laser relay puzzle by them self?[/spoiler] Also, [spoiler]you don't need it to get across, you can get across to the other side by jumping to a faithplate and holding down left or right strafe while flying through the air[/spoiler].
It took me like 5 minutes to releaize there were about [spoiler]3 more lasercubes all the way at the other end of the platform[/spoiler], and then I didn't even need them all.
If you would like to see how i solved the laser puzzle here is a screenshot, [spoiler]I wrote a 4 with the laser while only using 4 out of the 5 cubes[/spoiler]... pretty ironic if you'd ask me.
Click spoiler for screenshot -
[spoiler]
[/spoiler]
First coop map i've seen where the base was made with the puzzle editor. So i'll have to give you props for being less lazy then I am even though I've wanted to do that sense it came out. Anyways, there are definitely some things that need to be said about this map.
One, you should do some visual adjustments in hammer, each of those blocks uses the same fullsize block texture when there are many different sizes of tile that could be exchanged to give the wall a more varied look (easy to do in hammer, especially if you figured out how to swap the enter/exit instances already). Not to mention it looks very blocky, but this is really just a side effect of using the puzzle creator.
Second, I notcied once you have completed the map a
It took me like 5 minutes to releaize there were about
If you would like to see how i solved the laser puzzle here is a screenshot,
Click spoiler for screenshot -

Quote from Almeida on May 14, 2012, 3:00 pmInsomnautik:
Thanks for your comment.
True, the basic structure of the map was created in Puzle Editor. I did this as an experiment, and also for not having much knowledge with Hammer.
I will follow your advice to improve my work.Thank you.
PS: Sorry my English.
Insomnautik:
Thanks for your comment.
True, the basic structure of the map was created in Puzle Editor. I did this as an experiment, and also for not having much knowledge with Hammer.
I will follow your advice to improve my work.
Thank you.
PS: Sorry my English.
Quote from KennKong on May 17, 2012, 12:58 amRedunzl and I recorded our blind playthrough of your map. This wasn't really a coop map, more of a parallel solo map. I can see that you used the PTI editor to lay out the map, so I understand why it is so oversized. This has first map syndrome: small puzzles in huge rooms.
On the plus side, it wasn't horribly frustrating to play, despite the fact that I can't run and jump across gaps to save my life. I'm glad you're trying to make coop maps, what with the flood of SP maps being created with PTI right now. But this one needs to be scrapped, 2/5 from us.
Link: Blind Playthroughembedded
[spoiler]9lIdGlc5-U4[/spoiler]
Redunzl and I recorded our blind playthrough of your map. This wasn't really a coop map, more of a parallel solo map. I can see that you used the PTI editor to lay out the map, so I understand why it is so oversized. This has first map syndrome: small puzzles in huge rooms.
On the plus side, it wasn't horribly frustrating to play, despite the fact that I can't run and jump across gaps to save my life. I'm glad you're trying to make coop maps, what with the flood of SP maps being created with PTI right now. But this one needs to be scrapped, 2/5 from us.
Link: Blind Playthroughembedded
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Almeida on May 17, 2012, 5:06 pmHi KennKong!
I've been working on the reconstruction of this map. The whole architecture and texturing made ??thru the Hammer.
I will increase the difficulties, and also improve the gameplay.Are comments like yours that inspire me to improve my work.
Thank you for having made ??the video. It was great to show some flaws in the map.
Hi KennKong!
I've been working on the reconstruction of this map. The whole architecture and texturing made ??thru the Hammer.
I will increase the difficulties, and also improve the gameplay.
Are comments like yours that inspire me to improve my work.
Thank you for having made ??the video. It was great to show some flaws in the map.
Quote from TheNightmaren on May 27, 2012, 8:41 pmIviv and LyLy here, and we played Chamber 0! Really fun map! Was well put together and well designed. The music was really fun to listen to and I had to go find it after playing XP
[spoiler]We did, however, solve the laser puzzle with one less cube, as seen at the end.[/spoiler]
Iviv and LyLy here, and we played Chamber 0! Really fun map! Was well put together and well designed. The music was really fun to listen to and I had to go find it after playing XP
Quote from Almeida on May 29, 2012, 8:58 pmHi TheNightmaren!!
I I'm glad you like the map.
Still has many shortcomings because it is my first.
But I'm working on the next map, which will be ready soon.
Thank you for doing the video. It was cool.
Hi TheNightmaren!!
I I'm glad you like the map.
Still has many shortcomings because it is my first.
But I'm working on the next map, which will be ready soon.
Thank you for doing the video. It was cool.
Quote from doubledispatch on June 27, 2012, 6:02 amWhat an innovative, interesting and origional map name.
What an innovative, interesting and origional map name.