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[Coop] Mission Turret Control MISSION 1 (Co-Op)

Your mission, if your to refuse this mission you shal be disasembled forever... Kill and Destroy all turrets, then shut down the turret-production line to finish this once and for all! (NOTE: Your Playing The Prolouge, Untill EPISODE 1 MISSION 1!!!!)

File Name: MissionTurretControlMISSION1.zip
File Size: 8.86 MiB
Click here to download Mission Turret Control MISSION 1 (Co-Op)

-=LordHiggi=-

The beginning has a weird lighting, it looks similar to fullbright.

You can see through the door in the hole in the wall to the left and look at a skybox that shouldn't be there. Behind a door should be a hallway or something.

The funnel frame does not match the funnel. I assume you cut out the frame and then placed the new 128x128 funnel model in it. You can now either check the funnel's options in Hammer and uncheck the "use 128x128 model" option. Or you can replace the whole thing with its frame with the funnel func_instance you can find in the instances folder inside the p2editor-folder.

The last step isn't really a puzzle. It would be nicer if there was some kind of puzzle to get the cube first.

All together this is really short for a separate download. If I were you I would finish a bit more of this before releasing. Also, I would upload this as a Work In Progress so people know this is being worked on.

Edit: Forgot to say: The door frames are missing throughout the map.

Quote:
The funnel frame does not match the funnel. I assume you cut out the frame and then placed the new 128x128 funnel model in it. You can now either check the funnel's options in Hammer and uncheck the "use 128x128 model" option. Or you can replace the whole thing
with its frame with the funnel func_instance you can find in the instances folder inside the p2editor-folder.

All together this is really short for a separate download. If I were you I would finish a bit more of this before releasing. Also, I would upload this as a Work In Progress so people know this is being worked on.

Edit: Forgot to say: The door frames are missing throughout the map.

Yeah, I understand why you have complaints... But, this is my Second Ever Co-Op test. So, dont yell at me about my flaws. Also... I'm actually currently working on the Mission 2 that will be longer, more cooler, and a bit more cleaver than Mssion 1. So, mission 2 will be coming out soon. After I finish mission 2, it will be posted instantly! But, if you want to complain, go ahead. I might post a Glitch-Fix edition of Mission 1 after I finish designing all the missions for the prolouge. So, for now... Just wait! Plus, Mission 2 has much better design, and tests than this one =P

-=LordHiggi=-
LordHiggi wrote:
Yeah, I understand why you have complaints... But, this is my Second Ever Co-Op test. So, dont yell at me about my flaws.

That is not how this forum works. If you upload something here you will always get honest feedback. You don't get a bonus for doing only one map so far or only being 13 years old. Also, I was not "yelling", I was describing issues pretty kindly. Wait till some less reserved people play this...

LordHiggi wrote:
Also... I'm actually currently working on the Mission 2 that will be longer, more cooler, and a bit more cleaver than Mssion 1. So, mission 2 will be coming out soon. After I finish mission 2, it will be posted instantly! But, if you want to complain, go ahead. I might post a Glitch-Fix edition of Mission 1 after I finish designing all the missions for the prolouge. So, for now... Just wait! Plus, Mission 2 has much better design, and tests than this one =P

You should probably finish one map completely and make it flawless before you move on to the next one and make the same mistakes in it.

LordHiggi wrote:
So, dont yell at me about my flaws

If you want honest answers like Zivi7 said, learn to handle constructive criticisms.

Iviv and LyLy here, and we played Mission Turret Control Mission 1. We had a few issues in this map, mostly right at the very beginning.

Spoiler
We went into that secret companion cube room but had to noclip out, It wasn't lined up very well, sadly. I'd suggest putting a portable surface right out front of the door to get us out once we're inside.
There were a few spots where you can see over door textures as well.

The puzzle itself was really good. Little difficult with my (Atlas) bumbling XD but that was my fault. You might want to separate the bots fully until we both get to the end, though.

Spoiler
You can easily exploit being able to cross over to make things too easy or too difficult for the less fast player by adding or removing turrets.

A few fixes and tightening up the textures and this will be a really good map.

zSu5T2lwnQA

2Nightmaren Coop YouTube Channel
We play maps and break things!

I am fully aware with all the glitches that have been taken place inside "Mission Turret Control." I'm working on a Revised version as we speak. If you would desire a link to the updated "Mission Turret Control" when it is done, I would be more than happy to send it to you. I've got many things planned for the Revised version, and much less glitches ahead.

-=LordHiggi=-