coop map problem
Quote from RickTol on June 24, 2011, 3:10 pmi am making a coop map. the trigger_teleport has to trigger only one of the two players, is it possible to filter this? if yes, how?
i have searched half of the internet, but without succes, please help.
i am making a coop map. the trigger_teleport has to trigger only one of the two players, is it possible to filter this? if yes, how?
i have searched half of the internet, but without succes, please help.
Quote from Idolon on June 24, 2011, 4:25 pmRickTol wrote:i have searched half of the internetI somehow doubt this.
Anyhow, I don't know of any solutions. I believe that trigger_multiple (or one of the trigger brush-entities) has separate orange and blue outputs, so you could try using that.
I somehow doubt this.
Anyhow, I don't know of any solutions. I believe that trigger_multiple (or one of the trigger brush-entities) has separate orange and blue outputs, so you could try using that.
Quote from Darkylight on June 24, 2011, 10:45 pmmake two trigger_teleporters, one for the blue and one for the orange. Now make two logic_relays, one for blue teleport and one for orange teleport, make a trigger_playerteam and trigger logic_relay, now wait to finish teleport (almost 0.01) and kill teleporter, now teleport the other player with the other logic_relay.
If you need more details ask me.
Ah! This needs to be in mapping help and discussion.
make two trigger_teleporters, one for the blue and one for the orange. Now make two logic_relays, one for blue teleport and one for orange teleport, make a trigger_playerteam and trigger logic_relay, now wait to finish teleport (almost 0.01) and kill teleporter, now teleport the other player with the other logic_relay.
If you need more details ask me.
Ah! This needs to be in mapping help and discussion.
Quote from WinstonSmith on June 24, 2011, 11:16 pmDone.
Done.

