[Coop] Kyo's Testing Enviroment
Quote from Kyorisu on May 30, 2011, 9:41 pmThis is my second ever publicly released map. The first was a now ancient HL2DM map called undertow_v2. It had a lot of issues but found its way onto at least one server rotation which I was most pleased at. Nothing too complicated here for this coop map but some quick portal placements are required. Any issues or comments please use the contact page on my website at http://www.kyorisu.net.
1.1 Notes
Fixed being able to skip first section without using the cube.
Fixed jump in third area sometimes failing. (Catapult reports it's altering player trajectory but sometimes sends you into a wall).
Minor appearance modifications made to second and third areas.1.2 Notes
Aligned some textures.
Replaced some visible nodraw texture.
Other misc fixes related to me being an idiot. Nothing players would notice.1.3 Notes
My airlocks replaced by ones made by chickenmobile which match Valve's implementation.
Minor texture alignment.
Adjusted some info_placement_helpers
End instance room will now look for mp_coop_kyo_02.bsp* (unreleased). Quit through the menu or force a changelevel through console.*Well it should I've only tested on my local machine.
Screenshots
http://i34.photobucket.com/albums/d142/ ... 010003.jpg
http://i34.photobucket.com/albums/d142/ ... 010002.jpg
http://i34.photobucket.com/albums/d142/ ... 010001.jpg
http://i34.photobucket.com/albums/d142/ ... 010000.jpgFile Name: Kyos Testing Enviroment(v1.3).rar
File Size: 8.86 MiB
Click here to download Kyo's Testing Enviroment
This is my second ever publicly released map. The first was a now ancient HL2DM map called undertow_v2. It had a lot of issues but found its way onto at least one server rotation which I was most pleased at. Nothing too complicated here for this coop map but some quick portal placements are required. Any issues or comments please use the contact page on my website at http://www.kyorisu.net.
1.1 Notes
Fixed being able to skip first section without using the cube.
Fixed jump in third area sometimes failing. (Catapult reports it's altering player trajectory but sometimes sends you into a wall).
Minor appearance modifications made to second and third areas.
1.2 Notes
Aligned some textures.
Replaced some visible nodraw texture.
Other misc fixes related to me being an idiot. Nothing players would notice.
1.3 Notes
My airlocks replaced by ones made by chickenmobile which match Valve's implementation.
Minor texture alignment.
Adjusted some info_placement_helpers
End instance room will now look for mp_coop_kyo_02.bsp* (unreleased). Quit through the menu or force a changelevel through console.
*Well it should I've only tested on my local machine.
Screenshots
http://i34.photobucket.com/albums/d142/ ... 010003.jpg
http://i34.photobucket.com/albums/d142/ ... 010002.jpg
http://i34.photobucket.com/albums/d142/ ... 010001.jpg
http://i34.photobucket.com/albums/d142/ ... 010000.jpg
File Name: Kyos Testing Enviroment(v1.3).rar
File Size: 8.86 MiB
Click here to download Kyo's Testing Enviroment
Quote from KotBasil on May 31, 2011, 3:08 pmHmmm... How should i put it... Portal should be about thinking and not about how fast you can move your mouse.
Hmmm... How should i put it... Portal should be about thinking and not about how fast you can move your mouse.
Quote from Calculator on May 31, 2011, 5:09 pmI have to agree that this map may not be for everyone. Still, my coop buddy and I eventually managed to get through this map. The timing is hard but not impossible, even for regular players like us. However I wouldn't recommend this to console players when they get access to custom content, this map really requires a mouse.
We liked this map, the puzzle is okay and the design is very polished. The one possible skip we found in the second test was also nicely prevented [spoiler]by killing the player when he tried to jump from the sloped platform to the exit. I laughed when my buddy died there.
[/spoiler]
I have to agree that this map may not be for everyone. Still, my coop buddy and I eventually managed to get through this map. The timing is hard but not impossible, even for regular players like us. However I wouldn't recommend this to console players when they get access to custom content, this map really requires a mouse. ![]()
We liked this map, the puzzle is okay and the design is very polished. The one possible skip we found in the second test was also nicely prevented
Quote from narfomatikus on May 31, 2011, 6:09 pmsecond chamber was ok, but first and third to hard. no way you can move your mouse that fast. mabe make the flight time little longer!
second chamber was ok, but first and third to hard. no way you can move your mouse that fast. mabe make the flight time little longer!
Quote from Tzupi on May 31, 2011, 9:03 pmI think that map require quite good reflexes and timing.
I really enjoyed it.Actually [spoiler]if one player is skillful enough to solve the double jump, the other can simply follow on the faith plate and flying after the player.[/spoiler].
I think that map require quite good reflexes and timing.
I really enjoyed it.
Actually
Quote from Kyorisu on June 1, 2011, 7:18 amI've made a V2 which make some walls more to the power of 2 (OCD
) and fixes the first area so you can't cheat your way up without the cube. Nothing too essential so I'll upload at a later date.
File uploading seems a bit broken here. Uploaded the new version to my personal webspace.
narfomatikus wrote:second chamber was ok, but first and third to hard. no way you can move your mouse that fast. mabe make the flight time little longer!If you have trouble with the first try aiming for the left wall first as it's easier to aim for that one place the portal and then swing back to place one in front of you.
As for the third area
[spoiler]Yes you only need one person with fast reflexes to beat this section. Also keep in mind there is a small delay before the cover closes.[/spoiler]
KotBasil wrote:Hmmm... How should i put it... Portal should be about thinking and not about how fast you can move your mouse.I'm not the most creative person in the world (Hence the name) so went about making this instead of a puzzle orientated map. Initially it was going to be a lot harder than it turned out to be. My benchmark for difficulty were my friends and they managed to pull it all off after a few tries.
I've made a V2 which make some walls more to the power of 2 (OCD
) and fixes the first area so you can't cheat your way up without the cube. Nothing too essential so I'll upload at a later date.
File uploading seems a bit broken here. Uploaded the new version to my personal webspace.
If you have trouble with the first try aiming for the left wall first as it's easier to aim for that one place the portal and then swing back to place one in front of you.
As for the third area
I'm not the most creative person in the world (Hence the name) so went about making this instead of a puzzle orientated map. Initially it was going to be a lot harder than it turned out to be. My benchmark for difficulty were my friends and they managed to pull it all off after a few tries.
Quote from Djinndrache on June 1, 2011, 4:16 pmNice map, but my coop mate was unable and needed to noclip some parts
Nice map, but my coop mate was unable and needed to noclip some parts ![]()
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Peter Pursuit on June 1, 2011, 4:42 pmWell done. Finally a map where you and your partner need some skills to finish the map.
Besides the map design was nice, too.
I wish there were more maps like this one.
Well done. Finally a map where you and your partner need some skills to finish the map.
Besides the map design was nice, too.
I wish there were more maps like this one.
Quote from Kyorisu on June 1, 2011, 7:27 pmStarted work on the second map in this series which is set in the old aperture environment. Will have some repulsion/propulsion elements.
Started work on the second map in this series which is set in the old aperture environment. Will have some repulsion/propulsion elements.
Quote from Zig on June 2, 2011, 1:31 amHi there, first of all, good job for that great mpa, i just loved it be cause indeed this is a skill map, not a brain map, and the difference with the other map makes it unique !
the only thing i regret is in the 3rd chamber if i remember well.
[spoiler]it is not truly a coop map because the "hard" part is done by a single player, the other is just sitting on the button like a freaking cube[/spoiler]
anyway, loved it.
Hi there, first of all, good job for that great mpa, i just loved it be cause indeed this is a skill map, not a brain map, and the difference with the other map makes it unique !
the only thing i regret is in the 3rd chamber if i remember well.
anyway, loved it.
