[Coop] Joint Potential - Act 2
Quote from Skotty on August 5, 2012, 11:00 pmJOINT POTENTIAL - Act 2 (by Skotty)
An entry for the Heavy-duty super-mapping super-contest
-[ thinkingwithportals.com ]-Two medium-sized puzzles, featuring energy balls and light-bridges.
Note: This is part 2 of a set of 2. It is highly recommended that you download
'Joint Potential - Act 1' by Moth[Coop] Joint Potential - Act 1
Thanks to Moth for instances.
Installation Instructions:
-------------------------------------Place the BSP file in the following folder:
steam/steamapps/common/portal2/portal2/maps
start a new cooperative game, and from the lobby, type the following
console command:changelevel mp_coop_joint-potential_Act-2
File Name: mp_coop_Joint-Potential_Act-2.7z
File Size: 16.09?MiB
Click here to download [Coop] Joint Potential - Act 2
JOINT POTENTIAL - Act 2 (by Skotty)
An entry for the Heavy-duty super-mapping super-contest
-[ thinkingwithportals.com ]-
Two medium-sized puzzles, featuring energy balls and light-bridges.
Note: This is part 2 of a set of 2. It is highly recommended that you download
'Joint Potential - Act 1' by Moth
[Coop] Joint Potential - Act 1
Thanks to Moth for instances.
Installation Instructions:
-------------------------------------
Place the BSP file in the following folder:
steam/steamapps/common/portal2/portal2/maps
start a new cooperative game, and from the lobby, type the following
console command:
changelevel mp_coop_joint-potential_Act-2
File Name: mp_coop_Joint-Potential_Act-2.7z
File Size: 16.09?MiB
Click here to download [Coop] Joint Potential - Act 2
Quote from BEARD! on August 15, 2012, 10:41 amSorry I don't have time to flesh out a report, so here's some brief notes.
Aesthetics: Portal 1 metal textures felt out of place. Reflections on the glass and tubes looked weird. Otherwise it seemed fine. Liked the array of panel-moving arms; shame they didn't have panels on them. Projected lighting onto the moving lift looked great.
Difficulty: I'd label it as easy-to-medium: it felt more straightforward than act one, a little more to think about would have been nice. Didn't have to mess about getting portal placements right, just had to think about where to put them.
Gameplay: Getting the timing right a) between ourselves and b) [spoiler]with the energy ball not killing the fling-ee[/spoiler] was good. [spoiler]Speeding along a light bridge to escape death[/spoiler] is always fun. Enjoyed [spoiler]extending the light bridges for energy ball control[/spoiler]. In the first puzzle apparently you have to [spoiler]send the ball through portals to replenish its remaining lifetime[/spoiler]. I never knew about that mechanic for what it's worth, but Vordwann seemed to be aware of it.
Sorry I don't have time to flesh out a report, so here's some brief notes.
Aesthetics: Portal 1 metal textures felt out of place. Reflections on the glass and tubes looked weird. Otherwise it seemed fine. Liked the array of panel-moving arms; shame they didn't have panels on them. Projected lighting onto the moving lift looked great.
Difficulty: I'd label it as easy-to-medium: it felt more straightforward than act one, a little more to think about would have been nice. Didn't have to mess about getting portal placements right, just had to think about where to put them.
Gameplay: Getting the timing right a) between ourselves and b)
Co-operative: Lightspeed Upstairs Downstairs
Quote from Skotty on August 16, 2012, 7:09 pmThe Portal 1 textures were a test, but as you see, the style isn't perfect yet.
The reflections are bad because I set the cubemap point at a bad position, was made in rush at the end of the contest. This mechanic to reset the lifetime of energy balls was taught in Portal 1, so I thought it would be known
The Portal 1 textures were a test, but as you see, the style isn't perfect yet.
The reflections are bad because I set the cubemap point at a bad position, was made in rush at the end of the contest. This mechanic to reset the lifetime of energy balls was taught in Portal 1, so I thought it would be known
Quote from BEARD! on August 16, 2012, 7:38 pmWhere was it taught? I've certainly don't recall using it anywhere!
Where was it taught? I've certainly don't recall using it anywhere!
Co-operative: Lightspeed Upstairs Downstairs
Quote from Skotty on August 16, 2012, 8:56 pmIn Portal 1, one of the first chambers, but the effect was taught subtile. I guess the player had something else in view.
In Portal 1, one of the first chambers, but the effect was taught subtile. I guess the player had something else in view.
Quote from Test Subject #54067 on January 4, 2013, 4:36 pmIf you played Rexaura by Mevious, he directly teaches you that portaling an energy ball increases its lifespan. I don't remember it from the original game.
If you played Rexaura by Mevious, he directly teaches you that portaling an energy ball increases its lifespan. I don't remember it from the original game.
Quote from FelixGriffin on January 4, 2013, 7:05 pmI used it in the chamber with the Companion Cube, I don't know if you needed to or not. I just caught the ball in an infinite loop to keep it from vanishing.
I used it in the chamber with the Companion Cube, I don't know if you needed to or not. I just caught the ball in an infinite loop to keep it from vanishing.