Please or Register to create posts and topics.

[Coop] Joint Potential - Act 2

JOINT POTENTIAL - Act 2 (by Skotty)

An entry for the Heavy-duty super-mapping super-contest
-[ thinkingwithportals.com ]-

Two medium-sized puzzles, featuring energy balls and light-bridges.

Note: This is part 2 of a set of 2. It is highly recommended that you download
'Joint Potential - Act 1' by Moth

[Coop] Joint Potential - Act 1

Thanks to Moth for instances.

Image Image

Image Image

Image

Installation Instructions:
-------------------------------------

Place the BSP file in the following folder:

steam/steamapps/common/portal2/portal2/maps

start a new cooperative game, and from the lobby, type the following
console command:

changelevel mp_coop_joint-potential_Act-2

File Name: mp_coop_Joint-Potential_Act-2.7z
File Size: 16.09?MiB
Click here to download [Coop] Joint Potential - Act 2

0 downloads
5/5 rating
1 vote

I see what you did there

Here's my playthrough:

_UU6FLGngGk

Sorry I don't have time to flesh out a report, so here's some brief notes.

Aesthetics: Portal 1 metal textures felt out of place. Reflections on the glass and tubes looked weird. Otherwise it seemed fine. Liked the array of panel-moving arms; shame they didn't have panels on them. Projected lighting onto the moving lift looked great.

Difficulty: I'd label it as easy-to-medium: it felt more straightforward than act one, a little more to think about would have been nice. Didn't have to mess about getting portal placements right, just had to think about where to put them.

Gameplay: Getting the timing right a) between ourselves and b)

Spoiler
with the energy ball not killing the fling-ee
was good.
Spoiler
Speeding along a light bridge to escape death
is always fun. Enjoyed
Spoiler
extending the light bridges for energy ball control
. In the first puzzle apparently you have to
Spoiler
send the ball through portals to replenish its remaining lifetime
. I never knew about that mechanic for what it's worth, but Vordwann seemed to be aware of it.

The Portal 1 textures were a test, but as you see, the style isn't perfect yet.
The reflections are bad because I set the cubemap point at a bad position, was made in rush at the end of the contest. This mechanic to reset the lifetime of energy balls was taught in Portal 1, so I thought it would be known ;)

Where was it taught? I've certainly don't recall using it anywhere!

In Portal 1, one of the first chambers, but the effect was taught subtile. I guess the player had something else in view.

If you played Rexaura by Mevious, he directly teaches you that portaling an energy ball increases its lifespan. I don't remember it from the original game.

I used it in the chamber with the Companion Cube, I don't know if you needed to or not. I just caught the ball in an infinite loop to keep it from vanishing.

Falsi sumus crusto!