[Coop] Impetuosity
Quote from Nyskrte on December 27, 2011, 3:53 pmAverage expected playtime: Upgraded to 4 hours, 3 hours was an underestimate
Difficulty: Nyskrte-esquePermanent +remote_view and voice communications are advised.
I've been working on this beast for two months and I feel now is the time to unleash it. I hope you enjoy it, as always feedback is appreciated. If you want to play my other maps, look to my signature for links.
There are now two versions of the map included in the download, mp_coop_halfosity allows you and your partner to continue immediately from completing the triangle chamber. This was done in response to the numerous criticism regarding the map's abnormal length and becoming disconnected due to unreliable internet connections. While this will double the size of the download, I feel it is a moot issue, as the amount of time you will spend playing the map will likely far exceed the time spent downloading it.
File Name: mp_coop_impetuosity.rar
File Size: 34.97 MiB
Click here to download Impetuosity
Average expected playtime: Upgraded to 4 hours, 3 hours was an underestimate
Difficulty: Nyskrte-esque
Permanent +remote_view and voice communications are advised.
I've been working on this beast for two months and I feel now is the time to unleash it. I hope you enjoy it, as always feedback is appreciated. If you want to play my other maps, look to my signature for links.
There are now two versions of the map included in the download, mp_coop_halfosity allows you and your partner to continue immediately from completing the triangle chamber. This was done in response to the numerous criticism regarding the map's abnormal length and becoming disconnected due to unreliable internet connections. While this will double the size of the download, I feel it is a moot issue, as the amount of time you will spend playing the map will likely far exceed the time spent downloading it.
File Name: mp_coop_impetuosity.rar
File Size: 34.97 MiB
Click here to download Impetuosity
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Nyskrte on December 27, 2011, 4:05 pmApologies for this double post, I'm using this to add my signature to the thread and post teaser images.
Preview Image 2
[spoiler][/spoiler]
Apologies for this double post, I'm using this to add my signature to the thread and post teaser images.
Preview Image 2

(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

Quote from josepezdj on December 28, 2011, 2:42 amFirst vote is mine 5/5.
Let me play it later until the end to finally post all deserved comments in detail.
Congratulations my friend!
First vote is mine 5/5.
Let me play it later until the end to finally post all deserved comments in detail.
Congratulations my friend!
Quote from KennKong on December 28, 2011, 4:45 amMy brother and I have been struggling with this for 6 hours. We got through the square sign room OK, and thought we had finished the triangle room OK, but then had no idea what to do next. I went noclipping, and found a door in the triangle room (just above the three step platforms) that we hadn't been through. We tried all sorts of things, but we could not get that door to open.
So we admitted defeat and noclipped around it, only to have my brother respawn in the main room after dying in the funnel maze room.We really love the complexity of this map, but the lack of clear directon has made it very difficult to figure out whether what we were doing was helping our cause or not.
My brother and I have been struggling with this for 6 hours. We got through the square sign room OK, and thought we had finished the triangle room OK, but then had no idea what to do next. I went noclipping, and found a door in the triangle room (just above the three step platforms) that we hadn't been through. We tried all sorts of things, but we could not get that door to open.
So we admitted defeat and noclipped around it, only to have my brother respawn in the main room after dying in the funnel maze room.
We really love the complexity of this map, but the lack of clear directon has made it very difficult to figure out whether what we were doing was helping our cause or not.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Quote from josepezdj on December 28, 2011, 5:16 amKennKong wrote:We really love the complexity of this map, but the lack of clear directon has made it very difficult to figure out whether what we were doing was helping our cause or not.Well, I also had that feeling in a first approach of having no idea about what to do next... Although when you start exploring, you realise that this map is right about that: exploration.
[spoiler]Each of the 4 clamps that closes the big floor rounded door corresponds to a path[/spoiler]
I prefer maps that forces you to investigate, explore, figure out the path, rather than guide you by dots.
For me, the name Impetuosity says much more about the map than it simply seems... You should have to be impetuous to get through this until the end!
Well, I also had that feeling in a first approach of having no idea about what to do next... Although when you start exploring, you realise that this map is right about that: exploration.
I prefer maps that forces you to investigate, explore, figure out the path, rather than guide you by dots.
For me, the name Impetuosity says much more about the map than it simply seems... You should have to be impetuous to get through this until the end!
Quote from Djinndrache on December 28, 2011, 10:06 amlpfreaky90 and I accepted the challenge!
However, she got to go after about an hour, we'll continue this map later.
Nyskrte keeps being mean to my GPU and bandwidth. This will become yet another huge video to render and uploadI guess I'll post again when we finished the map. So far we did the first and second "chambers", really like it so far! Shouldn't have played it as wake-up-map though, I bet we wasted quite some time on not seeing easy things... ^^? Let's see how much longer we will take.
I'd say cake for you, Nyskrte, but lpfreaky90 did already eat it alone.
lpfreaky90 and I accepted the challenge!
However, she got to go after about an hour, we'll continue this map later.
Nyskrte keeps being mean to my GPU and bandwidth. This will become yet another huge video to render and upload
I guess I'll post again when we finished the map. So far we did the first and second "chambers", really like it so far! Shouldn't have played it as wake-up-map though, I bet we wasted quite some time on not seeing easy things... ^^? Let's see how much longer we will take.
I'd say cake for you, Nyskrte, but lpfreaky90 did already eat it alone.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Nyskrte on December 28, 2011, 11:37 amKennKong wrote:So we admitted defeat and noclipped around it, only to have my brother respawn in the main room after dying in the funnel maze room.Cheating breaks the map. :3
KennKong wrote:We really love the complexity of this map, but the lack of clear directon has made it very difficult to figure out whether what we were doing was helping our cause or not.If you reattempt it, keep this in mind, [spoiler]light bridges can be turned[/spoiler].
Cheating breaks the map. :3
If you reattempt it, keep this in mind,
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Lpfreaky90 on December 28, 2011, 9:55 pmSo... Djin and I continued our adventure after I came back and I think we beat it in about 3-4,5 hours.
Because the first part (puzzle one and two) took us 2 hours we noclipped and "fixed" the first two parts", thereby probably breaking the map, but oh well, who cares anyway :pThen we went to solve puzzle 3 and 4.
puzzle 4 was horribly long, one small mistake and we could do it all over again. And since I'm so good in failing I estimate that puzzle took us 2 hours, in which I spent almost an hour and a half swimming.
After we solved the 3rd and 4th puzzle we came back to the hub, only to find no way to get to the nice glass thingy. so I finally noclipped and pressed the button (don't blame me for doing that at 3am
).
My biggest suggesion:
SPLIT the map in 4 different maps.
Map 1: puzzle 1,
Map 2: puzzle one solved, start of puzzle 2,
Map 3: Puzzle 1&2 solved, start of puzzle 3,
Map 4: Puzzle 1-3 solved, start of puzzle 4 and final part.Or just really create the hub as a hub map that can unlock other parts by completing older tests (just like in the "real" portal 2 coop
)
That way people can leave their computer after a long period of time, without breaking everything
But yea, puzzles 1-3 were very nice, just puzzle 4 was really really frustrating =(
~Lp
5/5 excelent!
So... Djin and I continued our adventure after I came back and I think we beat it in about 3-4,5 hours.
Because the first part (puzzle one and two) took us 2 hours we noclipped and "fixed" the first two parts", thereby probably breaking the map, but oh well, who cares anyway :p
Then we went to solve puzzle 3 and 4.
puzzle 4 was horribly long, one small mistake and we could do it all over again. And since I'm so good in failing I estimate that puzzle took us 2 hours, in which I spent almost an hour and a half swimming.
After we solved the 3rd and 4th puzzle we came back to the hub, only to find no way to get to the nice glass thingy. so I finally noclipped and pressed the button (don't blame me for doing that at 3am ).
My biggest suggesion:
SPLIT the map in 4 different maps.
Map 1: puzzle 1,
Map 2: puzzle one solved, start of puzzle 2,
Map 3: Puzzle 1&2 solved, start of puzzle 3,
Map 4: Puzzle 1-3 solved, start of puzzle 4 and final part.
Or just really create the hub as a hub map that can unlock other parts by completing older tests (just like in the "real" portal 2 coop )
That way people can leave their computer after a long period of time, without breaking everything
But yea, puzzles 1-3 were very nice, just puzzle 4 was really really frustrating =(
~Lp
5/5 excelent!
Quote from Djinndrache on December 28, 2011, 9:59 pmWe finished the run now (as lpfreaky said). The video got a total size of 03:16 hours and 351 GB (not rendered yet).
This will be less a playthrough video and more the personal failing compilation of lpfreaky90
She spent half the playing time ninjaing like a boss (*cough*) and hurting my balls in chamber 4
I definately won't get the chance to upload a huge video like this before January 9th (when University starting again). I'm too lazy to cut the video into smaller parts
So far: Still tons of cake for Nyskrte (if lpfreaky90 wouldn't have eaten all of it alone. She still owes me cake!!)
We finished the run now (as lpfreaky said). The video got a total size of 03:16 hours and 351 GB (not rendered yet).
This will be less a playthrough video and more the personal failing compilation of lpfreaky90 She spent half the playing time ninjaing like a boss (*cough*) and hurting my balls in chamber 4
I definately won't get the chance to upload a huge video like this before January 9th (when University starting again). I'm too lazy to cut the video into smaller parts
So far: Still tons of cake for Nyskrte (if lpfreaky90 wouldn't have eaten all of it alone. She still owes me cake!!)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from theprogram00 on December 28, 2011, 10:01 pmHoly [Swearword]...
This map...
I consider myself and my portal partner to be pretty good at portal maps. We're solved quite a few by now. But this map was a different league.
All the puzzles were original, first time in a long time since there's been a map without a repeated puzzle in it.
All the puzzles were difficult, but most of the time we knew what our aim was. It was a real challenge to actually "pull off" what was expected in certain places.
Map took us four hours to complete, enjoyed throughly. Map was good looking too, well textured and good athethics. Obvious care has been made not to fustrate the players where nessicary with checkpoints + speedy paint etc.
Liked how after every puzzle there was a "minipuzzle" in the hub.
[spoiler]The "speedy whirlygig" puzzle was really nice, requiring some nice co-operation. Not much to say about this one.[/spoiler]
[spoiler]The "containment swap" puzzle was my personal favourite, it has the most "puzzle" like elements - requiring a great deal of thought as to who should be let free. Really liked the idea of holding the cube in place with the lightbridge[/spoiler]
[spoiler]The "lightbridge + paint" puzzle was pretty straight forward, but took us a while to get right. We had some pretty bad "mess ups" that set us back repeatedly.[/spoiler]
[spoiler]The "low grav laser grid" puzzle was frustrating. It was enjoyable, until we hit the hole in the lasers that was 3/4 of the way up. We probably spent over half an hour on that jump alone. Really frustrating, which spoilt that puzzle. Shame as it was really well designed[/spoiler]
[spoiler]The "final ball" puzzle ended up being my least favourite. It started well having to get each other to the buttons to drop the ball and get one player to the ball. But after that it was just very annoying. We'd get the the ball into the correct area, and then one of us would place an incorrect portal, and the ball would get destroyed and we'd have to start all over again. Maybe it was because we were tired at this point. Also we seemed to have to kill ourselves a lot in the puzzle, but maybe that was because we kept messing up. This one took us over 1.5 hours :/[/spoiler]
Again, EXCELLENT map. Kudos
5/5
Holy [Swearword]...
This map...
I consider myself and my portal partner to be pretty good at portal maps. We're solved quite a few by now. But this map was a different league.
All the puzzles were original, first time in a long time since there's been a map without a repeated puzzle in it.
All the puzzles were difficult, but most of the time we knew what our aim was. It was a real challenge to actually "pull off" what was expected in certain places.
Map took us four hours to complete, enjoyed throughly. Map was good looking too, well textured and good athethics. Obvious care has been made not to fustrate the players where nessicary with checkpoints + speedy paint etc.
Liked how after every puzzle there was a "minipuzzle" in the hub.
Again, EXCELLENT map. Kudos
5/5
You just keep on trying till you run out of cake!?