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[Coop] Hard Bridge

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Using bridges the right way is key in this map

Playthrough:
http://www.youtube.com/watch?v=JEQCYTd9Ptg

improvements to first version:
-add 1 small puzzle
-added a panel instead of a block
-removed portable walls, preventing confusion

File Name: mp_coop_hardbridgev3.rar
File Size: 848.84 KiB
Click here to download Hard Bridge

Looking good so far but we're kind of stuck. Only the second time that my buddy and I ever got stuck in a custom map, so congratulations. :P

Spoiler
We completed the first part and have the companion cube at the upper walkway. Any hints how to get past all those fizzlers and reach the upper walkway?

@Calculator

Spoiler
Look around and see if you can find a way to bridge climb anywhere in the turret room.

QuothTheRaven wrote:
@Calculator
Spoiler
Look around and see if you can find a way to bridge climb anywhere in the turret room.

What we tried

Spoiler
If we let the bridge go horizontal, we see two placements:

  1. We can place it at the far wall but then it hits the glass. The bridge won't go through the glass or the fizzler.
  2. We can place it at the wall on the right next to the damage field. Then one player could stand on the bridge while the other raises it up to the fizzler. This means that the other player stands inside the fizzler and can't shoot any portals to extend the bridge above the fizzler.

Then we thought of placing the bridge at an angle using the sloped platform in the first room, but this requires both sets of portals. If one player goes through a fizzler then the other player would have to catch him somehow by placing a horizontal bridge underneath him. However, we can't figure out where we could do this without getting blocked by glass, fizzlers or the damage field.


We'll give this map another try tonight and see if we can come up with anything. :P

One small possible improvement:

Spoiler
if the turrets are meant to be indestructible, place them behind a metal grill. No need to confuse the players by letting them think they can kill them.

Calculator wrote:
Spoiler
This means that the other player stands inside the fizzler and can't shoot any portals to extend the bridge above the fizzler.

Tip:

Spoiler
press space :D

Calculator wrote:
One small possible improvement: if the turrets are meant to be indestructible, place them behind a metal grill. No need to confuse the players by letting them think they can kill them.

ok done

We didn't figure out how to do the first part, so we used reportal glitch to get up to the button.

h3X wrote:
We didn't figure out how to do the first part, so we used reportal glitch to get up to the button.

I thought that was pretty easy (but cool nonetheless). The screenshot at the download page is a small hint towards the solution.
Solution to first part

Spoiler

  1. Get on the hard light bridge by extending it and going through the portal.
  2. Using portals to create a sloped bridge, get on the metal grill.
  3. Make stairs by extending the horizontal bridge. When you're on the next step, replace the portals so you can extend the bridge onto the next step without falling off.
  4. Repeat until you're at the top.

You should change this map's name to "Mirror's Edge".?lol

We gave this another try. We still haven't figured out the right solution to get up to the catwalk, but we did find another way.

Alternate solution

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First you get your partner on a bridge with his feet in the horizontal fizzler closest to the chamber entrance. Your partner then jumps on the edge of the glass panel to get out of the fizzler. From there, he can shoot a portal on the wall and on the ceiling and get on the catwalk.

I know it's not the indented solution, but we couldn't figure it out and it started to get frustrating. I'd like to know the "real" solution though... Anyone?

Spoiler
it is possible to jump and then while in the air shoot 2 portals so that u land on the new extended bridge (its not so hard to do atleast with a mouse)

so its more or less the solution you found.

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