[Coop] Gravity
Quote from Baboon on January 7, 2013, 3:48 amA map iWork925 and I worked on for a while. Big thanks to him for all the help, including teaching me how to use hammer in the first place. It is a relatively small three room map, enjoy.
A map iWork925 and I worked on for a while. Big thanks to him for all the help, including teaching me how to use hammer in the first place. It is a relatively small three room map, enjoy.

Quote from josepezdj on January 7, 2013, 2:55 pmJust played with LPFreaky. It's a good little puzzle. Maybe too short but funny
You might want to check that white wall near the fizzler prop and turn some tiles black or place some portal_bumpers / func_noportals there to avoid the portal bumping glitch
Just played with LPFreaky. It's a good little puzzle. Maybe too short but funny
You might want to check that white wall near the fizzler prop and turn some tiles black or place some portal_bumpers / func_noportals there to avoid the portal bumping glitch
Quote from Lpfreaky90 on January 7, 2013, 3:05 pmNice map!
Two tiny nitpicking things:
1) the indicator lights on the wall in the first room are a bit wrongly scaled.
2) The funnel is sticking out of the wall a bit.Other than that a nice little puzzle!
4/5: great!
Nice map!
Two tiny nitpicking things:
1) the indicator lights on the wall in the first room are a bit wrongly scaled.
2) The funnel is sticking out of the wall a bit.
Other than that a nice little puzzle!
4/5: great!
Quote from zivi7 on January 7, 2013, 11:40 pmThere's a tiny problem with the goo. When I fell into it, I got kicked:
"kicked by console: CBASEEntitiy::InputKill()."
There's a tiny problem with the goo. When I fell into it, I got kicked:
"kicked by console: CBASEEntitiy::InputKill()."
Quote from Lpfreaky90 on January 7, 2013, 11:52 pmzivi7 wrote:There's a tiny problem with the goo. When I fell into it, I got kicked:
"kicked by console: CBASEEntitiy::InputKill()."That's just the game telling you: "How can you fail at this!"
"kicked by console: CBASEEntitiy::InputKill()."
That's just the game telling you: "How can you fail at this!"
Quote from Baboon on January 8, 2013, 9:29 amThank you for the feedback kind gentlemen and women of Thinking With Portals. For starters I meant to put the tractor beam a bit sticking out because I liked the way it looks, gives a good underground feel I thought (and iWork925 agreed so if you don't like it just blame him because it is easier).
I got kicked once from jumping in the water whilst testing but then upon a second test it didn't happen so I thought it was just a freak out. I'll go and try to fix it along with the white wall at the fizzler.
YOU GUYS ARE SO NICE.
Thank you for the feedback kind gentlemen and women of Thinking With Portals. For starters I meant to put the tractor beam a bit sticking out because I liked the way it looks, gives a good underground feel I thought (and iWork925 agreed so if you don't like it just blame him because it is easier).
I got kicked once from jumping in the water whilst testing but then upon a second test it didn't happen so I thought it was just a freak out. I'll go and try to fix it along with the white wall at the fizzler.
YOU GUYS ARE SO NICE.
Quote from FelixGriffin on January 8, 2013, 6:55 pmThat sounds like it's caused by a trigger in the goo killing its !activator, which is all fine and good, but it needs to be set to ignore clients. That error is what happens when a player is given the input Kill.
That sounds like it's caused by a trigger in the goo killing its !activator, which is all fine and good, but it needs to be set to ignore clients. That error is what happens when a player is given the input Kill.